8 # Called when the node enters the scene tree for the first time.
10 pass # Replace with function body.
13 # Called every frame. 'delta' is the elapsed time since the previous frame.
14 func _process(_delta: float) -> void:
18 func _on_area_3d_area_entered(area: Area3D) -> void:
19 if(area.is_in_group("player")):
20 # make this instance vanish
22 $Area3D/CollisionShape3D.set_deferred("disabled", true)
25 # emit "picked" signal