3 func quit_game() -> void:
7 func _unhandled_input(event: InputEvent) -> void:
8 if event.is_action_pressed("quit-game"):
12 # Called when the node enters the scene tree for the first time.
13 func _ready() -> void:
14 pass # Replace with function body.
17 # Called every frame. 'delta' is the elapsed time since the previous frame.
18 func _process(_delta: float) -> void:
22 func _on_mushroom_picked() -> void:
23 print("Player picked all mushrooms!")