]> Untitled Git - lightcycles.git/blobdiff - player/player_wall.tscn
Renabled collision for vehicles by putting vehicle and environment on different mask...
[lightcycles.git] / player / player_wall.tscn
index ee9a0c77609db016870a08dfe3c9132d859f03cf..bca3ea17a6b563e69fde67c89254344fa14b6372 100644 (file)
@@ -1,16 +1,19 @@
-[gd_scene load_steps=4 format=3 uid="uid://6a20phajjwu8"]
+[gd_scene load_steps=5 format=3 uid="uid://6a20phajjwu8"]
 
 [ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"]
 
 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
 
 [ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"]
 
 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
-albedo_color = Color(0.1152, 0.8192, 0.96, 1)
-emission_enabled = true
-emission = Color(0.354498, 0.45596, 0.814702, 1)
-emission_energy_multiplier = 1.44
+albedo_color = Color(0.716296, 0.716296, 0.716296, 1)
+emission = Color(0.726732, 0.726732, 0.726732, 1)
+uv1_triplanar = true
+uv1_world_triplanar = true
 
 [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
 material = SubResource("StandardMaterial3D_sk1tc")
 
 [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
 material = SubResource("StandardMaterial3D_sk1tc")
-size = Vector3(1, 0.01, 1)
+size = Vector3(1, 0.02, 1)
+
+[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_aaxpr"]
+points = PackedVector3Array(0.508, 0.014, 0.5, -0.508, -0.018, -0.5, -0.508, 0.014, -0.5, 0.508, -0.018, -0.5, -0.508, -0.018, 0.5, -0.508, 0.014, 0.5, 0.508, 0.014, -0.5, 0.508, -0.018, 0.5)
 
 [node name="PlayerWall" type="Node3D"]
 script = ExtResource("1_rj8im")
 
 [node name="PlayerWall" type="Node3D"]
 script = ExtResource("1_rj8im")
@@ -18,3 +21,16 @@ script = ExtResource("1_rj8im")
 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
 transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0.5)
 mesh = SubResource("BoxMesh_p4d0s")
 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
 transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0.5)
 mesh = SubResource("BoxMesh_p4d0s")
+
+[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
+collision_layer = 2
+collision_mask = 2
+axis_lock_linear_x = true
+axis_lock_linear_y = true
+axis_lock_linear_z = true
+axis_lock_angular_x = true
+axis_lock_angular_y = true
+axis_lock_angular_z = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
+shape = SubResource("ConvexPolygonShape3D_aaxpr")