[gd_scene load_steps=5 format=3 uid="uid://6a20phajjwu8"] [ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"] albedo_color = Color(0.716296, 0.716296, 0.716296, 1) emission = Color(0.726732, 0.726732, 0.726732, 1) uv1_triplanar = true uv1_world_triplanar = true [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"] material = SubResource("StandardMaterial3D_sk1tc") size = Vector3(1, 0.02, 1) [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_aaxpr"] points = PackedVector3Array(0.508, 0.014, 0.5, -0.508, -0.018, -0.5, -0.508, 0.014, -0.5, 0.508, -0.018, -0.5, -0.508, -0.018, 0.5, -0.508, 0.014, 0.5, 0.508, 0.014, -0.5, 0.508, -0.018, 0.5) [node name="PlayerWall" type="Node3D"] script = ExtResource("1_rj8im") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0.5) mesh = SubResource("BoxMesh_p4d0s") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] collision_layer = 2 collision_mask = 2 axis_lock_linear_x = true axis_lock_linear_y = true axis_lock_linear_z = true axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("ConvexPolygonShape3D_aaxpr")