]> Untitled Git - lightcycles.git/blob - map/world.gd
Added wall texture
[lightcycles.git] / map / world.gd
1 extends Node3D
2
3
4 @onready var _screen: SplitScreenContainer = $SplitScreenContainer
5
6 var _player_wall_tscn = preload("res://player/player_wall.tscn")
7 var _player_wall_map = {}
8 var _player_color_map = {}
9
10 var _input_map = [
11         {
12                 "left": "player1_left",
13                 "right": "player1_right",
14                 "restart": "player1_restart"
15         },
16         {
17                 "left": "player2_left",
18                 "right": "player2_right",
19                 "restart": "player2_restart"
20         }
21 ]
22
23 func _ready() -> void:
24         var players: Array[Player] = [$Player1, $Player2]
25         
26         _screen.set_splitscreen(players)
27         
28         for player in players:
29                 player.set_input_map(_input_map.pop_front())
30                 _player_color_map[player] = player.color
31                 _player_add_wall(player)
32
33
34 func _input(event: InputEvent) -> void:
35         if event.is_action_pressed("ui_cancel"):
36                 get_tree().quit()
37
38
39 func _process(_delta: float) -> void:
40         for player: Player in _player_wall_map.keys():
41                 var wall: PlayerWall = _player_wall_map[player]
42                 wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
43
44
45 func _player_add_wall(player: Player) -> void:
46         var wall: PlayerWall = _player_wall_tscn.instantiate()
47         
48         # start new wall from origin position
49         add_child(wall)
50         wall.set_color(_player_color_map[player])
51         wall.global_position = player.global_position
52         wall.global_rotation = player.global_rotation
53         
54         _player_wall_map[player] = wall
55
56
57 func _on_player_destroyed(player: Player) -> void:
58         print("Player \"" + player.name + "\" destroyed")
59
60
61 func _on_player_player_restart(player: Player) -> void:
62         print("Player \"" + player.name + "\" wants to restart")
63         get_tree().reload_current_scene()