5 @export_category("Material")
6 @export var _color: Color = Color.GOLD
9 @onready var mesh: MeshInstance3D = $Cylinder_001
12 func _ready() -> void:
16 func set_color(color: Color) -> void:
17 var material = mesh.get_active_material(0)
18 material.albedo_color = color
19 mesh.set_surface_override_material(0, material.duplicate())