1 class_name SplitScreenContainer
5 @onready var _viewport1: SubViewport = %SubViewport_Player1
6 @onready var _viewport2: SubViewport = %SubViewport_Player2
7 @onready var _viewport_map: SubViewport = %SubViewport_map
10 func set_splitscreen(players: Array[Player]) -> void:
11 var viewports = [_viewport1, _viewport2]
12 for player in players:
13 var camera_rid = player.get_camera_rid()
14 var viewport_rid = viewports.pop_front().get_viewport_rid()
15 RenderingServer.viewport_attach_camera(viewport_rid, camera_rid)
18 func set_map(camera: Camera3D) -> void:
19 var camera_rid = camera.get_camera_rid()
20 var viewport_rid = _viewport_map.get_viewport_rid()
21 RenderingServer.viewport_attach_camera(viewport_rid, camera_rid)