]> Untitled Git - lightcycles.git/blob - player/player_wall.tscn
Updated player walls to be same color as player
[lightcycles.git] / player / player_wall.tscn
1 [gd_scene load_steps=5 format=3 uid="uid://6a20phajjwu8"]
2
3 [ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"]
4
5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
6 albedo_color = Color(0.716296, 0.716296, 0.716296, 1)
7 emission = Color(0.726732, 0.726732, 0.726732, 1)
8 uv1_triplanar = true
9 uv1_world_triplanar = true
10
11 [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
12 material = SubResource("StandardMaterial3D_sk1tc")
13 size = Vector3(1, 0.02, 1)
14
15 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_71bu6"]
16 data = PackedVector3Array(-0.5, 0.005, 0.5, 0.5, 0.005, 0.5, -0.5, -0.005, 0.5, 0.5, 0.005, 0.5, 0.5, -0.005, 0.5, -0.5, -0.005, 0.5, 0.5, 0.005, -0.5, -0.5, 0.005, -0.5, 0.5, -0.005, -0.5, -0.5, 0.005, -0.5, -0.5, -0.005, -0.5, 0.5, -0.005, -0.5, 0.5, 0.005, 0.5, 0.5, 0.005, -0.5, 0.5, -0.005, 0.5, 0.5, 0.005, -0.5, 0.5, -0.005, -0.5, 0.5, -0.005, 0.5, -0.5, 0.005, -0.5, -0.5, 0.005, 0.5, -0.5, -0.005, -0.5, -0.5, 0.005, 0.5, -0.5, -0.005, 0.5, -0.5, -0.005, -0.5, 0.5, 0.005, 0.5, -0.5, 0.005, 0.5, 0.5, 0.005, -0.5, -0.5, 0.005, 0.5, -0.5, 0.005, -0.5, 0.5, 0.005, -0.5, -0.5, -0.005, 0.5, 0.5, -0.005, 0.5, -0.5, -0.005, -0.5, 0.5, -0.005, 0.5, 0.5, -0.005, -0.5, -0.5, -0.005, -0.5)
17
18 [node name="PlayerWall" type="Node3D"]
19 script = ExtResource("1_rj8im")
20
21 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
22 transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0.5)
23 mesh = SubResource("BoxMesh_p4d0s")
24
25 [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
26
27 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
28 shape = SubResource("ConcavePolygonShape3D_71bu6")