5 @export_category("Material")
6 @export var _color: Color = Color.GOLD
8 @onready var mesh: MeshInstance3D = $MeshInstance3D
11 func _ready() -> void:
15 func set_color(color: Color) -> void:
16 var material = mesh.get_active_material(0)
17 material.albedo_color = color
18 material.emission = color
19 mesh.set_surface_override_material(0, material.duplicate())