4 @onready var _screen: SplitScreenContainer = $SplitScreenContainer
5 @onready var _topdown_camera: Camera3D = $topdown_camera
7 var _player_wall_tscn = preload("res://player/player_wall.tscn")
8 var _player_wall_map = {}
9 var _player_color_map = {}
13 "left": "player1_left",
14 "right": "player1_right",
15 "restart": "player1_restart"
18 "left": "player2_left",
19 "right": "player2_right",
20 "restart": "player2_restart"
24 func _ready() -> void:
25 var players: Array[Player] = [$Player1, $Player2]
27 _screen.set_splitscreen(players)
28 _screen.set_map(_topdown_camera)
30 for player in players:
31 player.set_input_map(_input_map.pop_front())
32 _player_color_map[player] = player.color
33 _player_add_wall(player)
36 func _input(event: InputEvent) -> void:
37 if event.is_action_pressed("ui_cancel"):
41 func _process(_delta: float) -> void:
42 for player: Player in _player_wall_map.keys():
43 var wall: PlayerWall = _player_wall_map[player]
44 wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
47 func _player_add_wall(player: Player) -> void:
48 var wall: PlayerWall = _player_wall_tscn.instantiate()
50 # start new wall from origin position
52 wall.set_color(_player_color_map[player])
53 wall.global_position = player.global_position
54 wall.global_rotation = player.global_rotation
56 _player_wall_map[player] = wall
59 func _on_player_destroyed(player: Player) -> void:
60 print("Player \"" + player.name + "\" destroyed")
63 func _on_player_player_restart(player: Player) -> void:
64 print("Player \"" + player.name + "\" wants to restart")
65 get_tree().reload_current_scene()