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Made walls better
[lightcycles.git] / player / player_wall.tscn
1 [gd_scene load_steps=4 format=3 uid="uid://6a20phajjwu8"]
2
3 [ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"]
4
5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
6 albedo_color = Color(0.1152, 0.8192, 0.96, 1)
7 emission_enabled = true
8 emission = Color(0.354498, 0.45596, 0.814702, 1)
9 emission_energy_multiplier = 1.44
10
11 [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
12 material = SubResource("StandardMaterial3D_sk1tc")
13 size = Vector3(1, 0.01, 1)
14
15 [node name="PlayerWall" type="Node3D"]
16 script = ExtResource("1_rj8im")
17
18 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
19 transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0.5)
20 mesh = SubResource("BoxMesh_p4d0s")