+Player = {}
+Player.name = 'player'
+Player.color = {255, 0, 0}
+Player.width = 5
+Player.height = 5
+Player.acceleration = 100
+Player.position = {x=0, y=0}
+Player.vector = {x=0, y=0}
+
+function Player:new(o)
+ o = o or {}
+ setmetatable(o, self)
+ self.__index = self
+ return o
+end
+
+function Player:draw()
+ love.graphics.setColor(self.color)
+ love.graphics.rectangle('fill', self.position.x, self.position.y, self.width, self.height)
+end
+
+function Player:update(dt)
+ if love.keyboard.isDown("w") then
+ self.vector = {x=0, y=-self.acceleration}
+ elseif love.keyboard.isDown("s") then
+ self.vector = {x=0, y=self.acceleration}
+ elseif love.keyboard.isDown("a") then
+ self.vector = {x=-self.acceleration, y=0}
+ elseif love.keyboard.isDown("d") then
+ self.vector = {x=self.acceleration, y=0}
+ end
+
+ self.position.x = self.position.x + self.vector.x * dt
+ self.position.y = self.position.y + self.vector.y * dt
+end