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1 [gd_scene load_steps=4 format=3 uid="uid://d1hxmwkg3onoh"]
2
3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i6kmv"]
4 albedo_color = Color(0.29, 0.29, 0.29, 1)
5 metallic = 1.0
6
7 [sub_resource type="PrismMesh" id="PrismMesh_dhulp"]
8 material = SubResource("StandardMaterial3D_i6kmv")
9 size = Vector3(0.191, 1, 1)
10
11 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ynl1o"]
12 data = PackedVector3Array(0, 0.5, 0.5, 0.0955, -0.5, 0.5, -0.0955, -0.5, 0.5, 0, 0.5, -0.5, -0.0955, -0.5, -0.5, 0.0955, -0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0.0955, -0.5, 0.5, 0, 0.5, -0.5, 0.0955, -0.5, -0.5, 0.0955, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, -0.0955, -0.5, -0.5, 0, 0.5, 0.5, -0.0955, -0.5, 0.5, -0.0955, -0.5, -0.5, -0.0955, -0.5, 0.5, 0.0955, -0.5, 0.5, -0.0955, -0.5, -0.5, 0.0955, -0.5, 0.5, 0.0955, -0.5, -0.5, -0.0955, -0.5, -0.5)
13
14 [node name="Spike" type="Node3D"]
15
16 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
17 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.467283, 0)
18 mesh = SubResource("PrismMesh_dhulp")
19
20 [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
21
22 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
23 shape = SubResource("ConcavePolygonShape3D_ynl1o")