4 @onready var animation_tree: AnimationTree = $AnimationTree
7 func forward(speed: float) -> void:
8 animation_tree.set("parameters/movement/transition_request", "forward")
9 animation_tree.set("parameters/forward/blend_position", speed)
13 animation_tree.set("parameters/movement/transition_request", "idle")
17 animation_tree.set("parameters/movement/transition_request", "fall")
20 func attack() -> void:
21 animation_tree.set("parameters/movement/transition_request", "attack")