1 [gd_scene load_steps=12 format=3 uid="uid://bgmpst4q8lyw2"]
3 [ext_resource type="PackedScene" uid="uid://dd5nled5di42i" path="res://skin/the-knight.glb" id="1_mro73"]
4 [ext_resource type="Script" path="res://skin/the_knight.gd" id="2_ofwyo"]
6 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gbkev"]
7 animation = &"attack-default"
9 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lvwr6"]
10 animation = &"move-jump"
12 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_usd73"]
13 animation = &"idle-default"
15 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2l48s"]
16 animation = &"move-walk"
18 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fbyfq"]
19 animation = &"move-run"
21 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_73suy"]
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23 blend_point_0/pos = 0.0
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25 blend_point_1/pos = 0.5
26 blend_point_2/node = SubResource("AnimationNodeAnimation_fbyfq")
27 blend_point_2/pos = 1.0
31 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_klojh"]
32 animation = &"idle-default"
34 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_87yve"]
37 input_0/name = "forward"
38 input_0/auto_advance = false
39 input_0/break_loop_at_end = false
42 input_1/auto_advance = false
43 input_1/break_loop_at_end = false
46 input_2/auto_advance = false
47 input_2/break_loop_at_end = false
49 input_3/name = "attack"
50 input_3/auto_advance = true
51 input_3/break_loop_at_end = false
54 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xdiqd"]
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61 nodes/forward/position = Vector2(-580, 50)
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63 nodes/idle/position = Vector2(-570, 220)
64 nodes/movement/node = SubResource("AnimationNodeTransition_87yve")
65 nodes/movement/position = Vector2(-260, 140)
66 node_connections = [&"movement", 0, &"forward", &"movement", 1, &"idle", &"movement", 2, &"fall", &"movement", 3, &"Animation", &"output", 0, &"movement"]
68 [node name="the-knight" instance=ExtResource("1_mro73")]
69 script = ExtResource("2_ofwyo")
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292 bones/190/rotation = Quaternion(0.966264, 1.05128e-08, 0.238719, -0.0966792)
293 bones/190/scale = Vector3(1, 1, 0.999998)
294 bones/199/rotation = Quaternion(0.961249, -3.28639e-08, 1.1459e-07, -0.275683)
295 bones/199/scale = Vector3(1, 1, 0.999999)
296 bones/200/position = Vector3(3.3131e-09, -2.79395e-09, 4.23446e-09)
297 bones/201/rotation = Quaternion(0.961249, -3.2864e-08, 1.14589e-07, 0.275683)
298 bones/201/scale = Vector3(1, 1, 0.999999)
299 bones/202/rotation = Quaternion(8.52652e-14, 1.21169e-27, 1, 2.54111e-21)
300 bones/203/position = Vector3(0.0733334, 0.139832, 0.214619)
301 bones/203/rotation = Quaternion(-0.707107, 0, 0, 0.707107)
302 bones/204/rotation = Quaternion(0.00540466, 0, 0, 0.999985)
303 bones/213/rotation = Quaternion(0.961249, 3.28639e-08, -1.1459e-07, -0.275683)
304 bones/213/scale = Vector3(1, 1, 0.999999)
305 bones/214/position = Vector3(-3.3131e-09, -2.79395e-09, 4.23446e-09)
306 bones/215/rotation = Quaternion(0.961249, 3.28639e-08, -1.1459e-07, 0.275683)
307 bones/215/scale = Vector3(1, 1, 0.999999)
308 bones/216/rotation = Quaternion(-8.52652e-14, 1.21169e-27, 1, -2.54111e-21)
309 bones/217/position = Vector3(-0.0733334, 0.139832, 0.214619)
310 bones/217/rotation = Quaternion(-0.707107, 0, 0, 0.707107)
311 bones/218/rotation = Quaternion(0.00540466, 0, 0, 0.999985)
313 [node name="nail-blade" parent="base/rig/Skeleton3D" index="0"]
314 transform = Transform3D(0.668384, -1.58392e-07, 0.743816, 0.743816, 7.9704e-09, -0.668384, 9.99383e-08, 1, 1.23142e-07, -0.291155, 0.739636, -0.242499)
316 [node name="nail-handle" parent="base/rig/Skeleton3D" index="1"]
317 transform = Transform3D(0.668384, -1.58392e-07, 0.743816, 0.743816, 7.9704e-09, -0.668384, 9.99383e-08, 1, 1.23142e-07, -0.291155, 0.739636, -0.242499)
319 [node name="AnimationTree" type="AnimationTree" parent="." index="2"]
320 tree_root = SubResource("AnimationNodeBlendTree_xdiqd")
321 anim_player = NodePath("../AnimationPlayer")
322 parameters/forward/blend_position = 0.0
323 parameters/movement/current_state = "forward"
324 parameters/movement/transition_request = ""
325 parameters/movement/current_index = 0