+++ /dev/null
-#!/bin/bash
-
-# builds a Godot project with all its native export config options
-################################################################################
-
-DIR_BUILD=`pwd`/build
-DIR_DEBUG=$DIR_BUILD/debug
-DIR_RELEASE=$DIR_BUILD/release
-DIR_PROJECT=`pwd`/project
-
-GODOT="docker run -v${DIR_PROJECT}:${DIR_PROJECT} -v${DIR_BUILD}:${DIR_BUILD} cjpalmer/godot:0.1.0"
-GODOT_OPTS="--headless --path $DIR_PROJECT"
-EXPORT_PRESETS_CFG="$DIR_PROJECT/export_presets.cfg"
-
-echo Godot version - $($GODOT --headless --version)
-
-################################################################################
-# execute project build
-
-# iterate through all build types present in config file
-# if arg is given, override automated export discovery
-if [[ -n "$1" ]]
-then
- EXPORT_NAMES=$1
-else
- EXPORT_NAMES=$(awk -F= '$1=="name"{print $2}' $EXPORT_PRESETS_CFG | sed 's/"//g')
-fi
-
-for EXPORT_NAME in $EXPORT_NAMES
-do
- echo
- echo Starting project build for export $EXPORT_NAME
-
- # create build folders
- [[ -d $DIR_RELEASE/$EXPORT_NAME ]] || mkdir -p $DIR_RELEASE/$EXPORT_NAME
- [[ -d $DIR_DEBUG/$EXPORT_NAME ]] || mkdir -p $DIR_DEBUG/$EXPORT_NAME
-
- # get export name from config file
- EXPORT_FNAME=$(awk -vname=${EXPORT_NAME} -F= \
- '$1=="name" && $2~name{f=1} f==1 && $1=="export_path"{print $2;exit}' \
- $EXPORT_PRESETS_CFG | sed -e 's|^.*/||' -e 's/"//g')
-
- # do build!
- echo $GODOT $GODOT_OPTS --export-debug "$EXPORT_NAME" $DIR_DEBUG/$EXPORT_NAME/$EXPORT_FNAME
- $GODOT $GODOT_OPTS --export-debug "$EXPORT_NAME" $DIR_DEBUG/$EXPORT_NAME/$EXPORT_FNAME
- echo $GODOT $GODOT_OPTS --export-release "$EXPORT_NAME" $DIR_RELEASE/$EXPORT_NAME/$EXPORT_FNAME
- $GODOT $GODOT_OPTS --export-release "$EXPORT_NAME" $DIR_RELEASE/$EXPORT_NAME/$EXPORT_FNAME
-done