]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added shooting, more proper sword stuff
[frog-ninja.git] / skin / prototype_skin.tscn
index d03466e91364d8b16f94f29ad4ea2c3e3dfe9937..d34935c649450744d134b2ba26f9ebae201b2762 100644 (file)
@@ -2,8 +2,8 @@
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
 animation = &"attack-gunfire"
@@ -60,7 +60,7 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-400.628, 24.5853)
+graph_offset = Vector2(-351.668, 53.3853)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
 nodes/Animation/position = Vector2(-80, 510)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
@@ -74,7 +74,7 @@ nodes/TimeScale/position = Vector2(890, 90)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
 nodes/dashing/position = Vector2(-150, 310)
 nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
+nodes/movement/position = Vector2(500, 120)
 nodes/output/position = Vector2(1210, 100)
 nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
 nodes/walking/position = Vector2(-250, 100)
@@ -84,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.260809, 0.850218, 0.263214)
-bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288)
-bones/1/position = Vector3(-0.300572, 0.836947, -0.174021)
-bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379)
-bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966)
-bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708)
+bones/0/position = Vector3(0.262053, 0.82787, 0.248012)
+bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266)
+bones/1/position = Vector3(-0.282775, 0.821772, -0.183114)
+bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549)
+bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157)
+bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791)
+bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699)
+bones/6/rotation = Quaternion(0.112859, 0.123421, -0.0121759, 0.985841)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125)
-bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244)
-bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045)
-bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966)
-bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119)
-bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975)
-bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533)
-bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904)
-bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361)
-bones/12/scale = Vector3(1.01669, 0.967434, 1.01669)
-bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698)
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-bones/14/scale = Vector3(0.999989, 0.994181, 1.0064)
-bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317)
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-bones/16/scale = Vector3(0.98537, 1.00297, 1.01311)
-bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408)
+bones/7/rotation = Quaternion(0.206167, -0.0102952, 0.00383805, 0.978455)
+bones/8/rotation = Quaternion(-0.165318, 0.180943, -0.030867, 0.969008)
+bones/9/rotation = Quaternion(-0.0669052, -0.00504943, -0.0278085, 0.997359)
+bones/10/position = Vector3(0.00461848, 0.967352, 0.000256154)
+bones/10/rotation = Quaternion(0.25993, 0.850151, 0.444681, -0.109262)
+bones/11/position = Vector3(0.00461861, 0.967352, 0.000256251)
+bones/11/rotation = Quaternion(-0.464996, 0.600531, 0.183025, 0.624214)
+bones/12/position = Vector3(0.0786043, 0.898698, 0.0371982)
+bones/12/rotation = Quaternion(0.920193, 0.0263784, 0.321288, 0.222088)
+bones/12/scale = Vector3(1.01676, 0.967304, 1.01676)
+bones/13/rotation = Quaternion(-1.20094e-07, -0.0243985, -3.85265e-08, 0.999702)
+bones/14/rotation = Quaternion(0.181014, -0.0243744, 0.00432022, 0.983169)
+bones/14/scale = Vector3(0.999989, 0.993999, 1.0066)
+bones/15/rotation = Quaternion(-3.75836e-08, 0.0366999, 1.82359e-08, 0.999326)
+bones/16/rotation = Quaternion(-0.41045, 0.0355485, 0.107545, 0.904821)
+bones/16/scale = Vector3(0.98543, 1.00332, 1.01272)
+bones/17/rotation = Quaternion(-0.0228111, 0.935177, -0.353005, -0.0176651)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889)
-bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085)
-bones/18/scale = Vector3(1.01534, 0.970017, 1.01534)
-bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208)
-bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111)
-bones/20/scale = Vector3(0.999992, 0.99283, 1.0078)
-bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392)
-bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804)
-bones/22/scale = Vector3(0.988651, 0.990078, 1.02229)
-bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639)
+bones/18/position = Vector3(-0.0496132, 0.901705, -0.065263)
+bones/18/rotation = Quaternion(0.937905, -0.110583, 0.327875, -0.0245877)
+bones/18/scale = Vector3(1.016, 0.968744, 1.016)
+bones/19/rotation = Quaternion(3.33886e-09, 0.0870118, 1.35935e-08, 0.996207)
+bones/20/rotation = Quaternion(0.228565, 0.0864795, -0.019731, 0.969479)
+bones/20/scale = Vector3(0.999994, 0.990947, 1.00987)
+bones/21/rotation = Quaternion(-1.73251e-08, 0.0714689, 4.8656e-09, 0.997443)
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+bones/22/scale = Vector3(0.987866, 0.989292, 1.02398)
+bones/23/rotation = Quaternion(-0.00183115, 0.937092, -0.349063, -0.00337386)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0543125, 1.58126, 0.159893)
-bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111)
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-bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295)
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-bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034)
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+bones/24/rotation = Quaternion(0.144751, -0.0981269, -0.071335, 0.982003)
+bones/25/position = Vector3(0.0631231, 1.60957, 0.172062)
+bones/25/rotation = Quaternion(-0.407157, 0.00223336, -0.378116, 0.831412)
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+bones/26/rotation = Quaternion(0.762214, -0.0343937, 0.638181, -0.102823)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
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-bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519)
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-bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449)
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-bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155)
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-bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819)
+bones/28/position = Vector3(0.0685826, 1.55728, 0.160451)
+bones/28/rotation = Quaternion(0.113933, -0.390131, 0.210787, 0.889037)
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+bones/29/rotation = Quaternion(0.137339, 0.0912337, 0.133476, 0.97724)
+bones/30/position = Vector3(-0.114358, 1.59843, 0.169137)
+bones/30/rotation = Quaternion(-0.412192, -0.0402602, 0.421712, 0.80662)
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+bones/31/rotation = Quaternion(0.768693, 0.0825171, -0.631128, -0.0630855)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
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-bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333)
-bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574)
-bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
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-bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091)
+bones/33/position = Vector3(-0.112858, 1.54613, 0.157522)
+bones/33/rotation = Quaternion(0.0932082, 0.382244, -0.15425, 0.906316)
+bones/34/position = Vector3(-0.0210743, 1.50775, 0.261455)
+bones/34/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381)
+bones/35/position = Vector3(-0.0224686, 1.51994, 0.301167)
+bones/35/rotation = Quaternion(-0.764541, -0.0284765, 0.0136292, 0.643801)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918)
-bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418)
-bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303)
-bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724)
-bones/39/position = Vector3(0.0159209, 1.58539, 0.2448)
-bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408)
-bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375)
+bones/37/position = Vector3(-0.0065094, 1.52625, 0.271411)
+bones/37/rotation = Quaternion(-0.122491, 0.604244, 0.75922, 0.208496)
+bones/38/position = Vector3(-0.0381879, 1.52434, 0.270883)
+bones/38/rotation = Quaternion(0.0733172, 0.613822, 0.746908, -0.244899)
+bones/39/position = Vector3(0.0211195, 1.58169, 0.246151)
+bones/39/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175)
+bones/40/position = Vector3(-0.00136522, 1.57144, 0.26293)
+bones/40/rotation = Quaternion(0.729785, 0.585885, 0.275263, -0.219963)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -165,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0385118, 1.58756, 0.246178)
-bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915)
+bones/44/position = Vector3(0.0437177, 1.58342, 0.247428)
+bones/44/rotation = Quaternion(-0.623155, 0.615409, 0.294075, -0.382713)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -174,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0159209, 1.58539, 0.2448)
-bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/50/position = Vector3(-0.076632, 1.57781, 0.242996)
-bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492)
-bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248)
+bones/48/position = Vector3(0.0211195, 1.58169, 0.246151)
+bones/48/rotation = Quaternion(-0.0251232, 0.618206, 0.785382, -0.0191175)
+bones/50/position = Vector3(-0.0715137, 1.57596, 0.244635)
+bones/50/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175)
+bones/51/position = Vector3(-0.0484347, 1.56857, 0.262224)
+bones/51/rotation = Quaternion(0.768476, -0.536656, -0.276603, -0.21198)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -187,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475)
-bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265)
+bones/55/position = Vector3(-0.0941834, 1.5749, 0.245189)
+bones/55/rotation = Quaternion(0.579674, 0.646186, 0.326737, 0.373718)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -196,168 +196,168 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
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 bones/58/scale = Vector3(1, 0.999999, 1)
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-bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908)
-bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314)
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-bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837)
-bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808)
-bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436)
-bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789)
-bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557)
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+bones/147/rotation = Quaternion(-0.532846, 0.188786, 0.540854, 0.622826)
+bones/148/position = Vector3(-0.132501, 1.35444, -0.036068)
+bones/148/rotation = Quaternion(0.958477, -0.12053, 0.0628, -0.250701)
+bones/148/scale = Vector3(1.02767, 0.946872, 1.02767)
+bones/149/rotation = Quaternion(-3.82286e-08, 0.0825394, 3.99747e-08, 0.996588)
 bones/149/scale = Vector3(1, 1, 1)
-bones/150/rotation = Quaternion(-0.207097, 0.0768977, 0.0152901, 0.975174)
-bones/150/scale = Vector3(0.999856, 0.987839, 1.01435)
-bones/151/rotation = Quaternion(2.97942e-08, -0.0219948, -1.54666e-07, 0.999758)
-bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663)
-bones/152/scale = Vector3(0.978342, 1.04288, 0.982124)
-bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552)
-bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 0.988842)
+bones/150/rotation = Quaternion(-0.19902, 0.0820798, 0.0156588, 0.976427)
+bones/150/scale = Vector3(0.999857, 0.988587, 1.01346)
+bones/151/rotation = Quaternion(3.99426e-08, -0.0183733, -5.53192e-08, 0.999831)
+bones/152/rotation = Quaternion(-0.180462, -0.018633, -0.118719, 0.976213)
+bones/152/scale = Vector3(0.977567, 1.04171, 0.983983)
+bones/153/rotation = Quaternion(-0.0205262, -0.706535, -0.0345411, 0.706537)
+bones/154/rotation = Quaternion(-0.1467, 0.00988873, -0.00833214, 0.989097)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577)
-bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525)
+bones/156/rotation = Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822)
+bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522)
-bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431)
+bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538)
+bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588)
-bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679)
+bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732)
+bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835)
-bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875)
+bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536)
+bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252)
-bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
-bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663)
-bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
+bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554)
+bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484)
+bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565)
+bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484)
 
 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214)
+transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
@@ -370,7 +370,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 
 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021)
+transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
@@ -379,17 +379,15 @@ external_skeleton = NodePath("../Skeleton3D")
 [node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 parameters/TimeScale/scale = 1.5
 "parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
+"parameters/TimeScale 3/scale" = 2.0
 parameters/movement/current_state = "move"
 parameters/movement/transition_request = ""
 parameters/movement/current_index = 0
 parameters/walking/blend_position = 0.0
-
-[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]