-extends Move
+extends Walk
class_name Slash
-@onready var timer: Timer = $Timer
-
var finished := false
+const slash_walk_speed := 4.0
func should_enter(input: InputPacket) -> String:
return "slash"
+func update(input: InputPacket, delta: float):
+ player.velocity = get_new_velocity_from_input(input, delta, slash_walk_speed)
+ player.move_and_slide()
+ update_skin(delta)
+
+
func on_enter_state():
finished = false
player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
player.skin.transition_slash()
-func _on_animation_finished(n: String):
+func _on_animation_finished(_name: String):
+ # TODO: make sure animation is finished by using name
finished = true
player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)