+## Current state name of the PlayerModel state machine.
+## For debugging.
+var state_name := ""
+
+## How long the player has been idle.
+## Populated by the Idle state.
+var idle_time := 0.00
+
+## Points to the last meaningful movement of the Player.
+## Useful for debugging, movement, and targeting.
+var last_movement_vector: Vector3
+
+## Records the floor normal.
+## For debugging.
+var floor_normal := Vector3.ZERO
+
+## How much the immediate slope influences velocity.
+## For debugging.
+var ground_slope_input := 0.0
+
+