func check_combos(input: InputPacket):
- for combo: Combo in get_children():
- if combo.is_triggered(input):
- queued_state_name = combo.triggered_state_name
- has_queued_state = true
+ for node in get_children():
+ if node is Combo:
+ if node.is_triggered(input):
+ queued_state_name = node.triggered_state_name
+ has_queued_state = true
func ok_to_queue_next_state() -> bool: