class_name Scene
-@onready var _player: Player = %Player
-@onready var _debug: CanvasLayer = %debug
-@onready var _version: String = ProjectSettings.get_setting("application/config/version")
+@onready var player: Player = %Player
+@onready var model: PlayerModel = %Model
+@onready var debug: CanvasLayer = %debug
+@onready var version: String = ProjectSettings.get_setting("application/config/version")
func _ready() -> void:
- _debug.draw.add_vector(_player, "velocity", 1, 1, Color(0,1,0,1))
- _debug.draw.add_vector(_player, "_floor_normal", 1, 1, Color(0, 0, 1, 1))
- _debug.draw.add_vector(_player, "_last_movement_direction", 1, 1, Color(1,0,0,1))
+ debug.draw.add_vector(player, "velocity", 1, 1, Color(0,1,0,1))
+ #_debug.draw.add_vector(model, "floor_normal", 1, 1, Color(0, 0, 1, 1))
+ #_debug.draw.add_vector(model, "last_movement_direction", 1, 1, Color(1,0,0,1))
- _debug.stats.add_property(self, "_version", "")
- _debug.stats.add_property(_player, "velocity", "length")
- _debug.stats.add_property(_player, "_idle_time", "round")
+ debug.stats.add_property(self, "version", "")
+ debug.stats.add_property(player, "velocity", "length")
+ #debug.stats.add_property(model, "idle_time", "round")
func _input(event: InputEvent) -> void: