]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added slash move
[frog-ninja.git] / skin / prototype_skin.tscn
index 5195b891299fed793ea0585d2f23bb935b5156ba..d03466e91364d8b16f94f29ad4ea2c3e3dfe9937 100644 (file)
@@ -60,7 +60,7 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-497.194, 34.4427)
+graph_offset = Vector2(-400.628, 24.5853)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
 nodes/Animation/position = Vector2(-80, 510)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
@@ -84,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.256878, 0.843901, 0.258026)
-bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171)
-bones/1/position = Vector3(-0.297376, 0.833315, -0.177307)
-bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613)
-bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553)
-bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699)
+bones/0/position = Vector3(0.260809, 0.850218, 0.263214)
+bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288)
+bones/1/position = Vector3(-0.300572, 0.836947, -0.174021)
+bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379)
+bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966)
+bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629)
+bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576)
+bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653)
-bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923)
-bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606)
-bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552)
-bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952)
-bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562)
-bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916)
-bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573)
-bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268)
-bones/12/scale = Vector3(1.01669, 0.96744, 1.01669)
-bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698)
-bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208)
-bones/14/scale = Vector3(0.999989, 0.994189, 1.00639)
-bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316)
-bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349)
-bones/16/scale = Vector3(0.985371, 1.00298, 1.0131)
-bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208)
+bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125)
+bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244)
+bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045)
+bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966)
+bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119)
+bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975)
+bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533)
+bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904)
+bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361)
+bones/12/scale = Vector3(1.01669, 0.967434, 1.01669)
+bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698)
+bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338)
+bones/14/scale = Vector3(0.999989, 0.994181, 1.0064)
+bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317)
+bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058)
+bones/16/scale = Vector3(0.98537, 1.00297, 1.01311)
+bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328)
-bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791)
-bones/18/scale = Vector3(1.0153, 0.970086, 1.0153)
-bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208)
-bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907)
-bones/20/scale = Vector3(0.999992, 0.992285, 1.00839)
-bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395)
-bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622)
-bones/22/scale = Vector3(0.988373, 0.989873, 1.0228)
-bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355)
+bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889)
+bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085)
+bones/18/scale = Vector3(1.01534, 0.970017, 1.01534)
+bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208)
+bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111)
+bones/20/scale = Vector3(0.999992, 0.99283, 1.0078)
+bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392)
+bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804)
+bones/22/scale = Vector3(0.988651, 0.990078, 1.02229)
+bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0522778, 1.57794, 0.162632)
-bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892)
-bones/25/position = Vector3(0.0554969, 1.61181, 0.175065)
-bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793)
-bones/26/position = Vector3(0.0739613, 1.62452, 0.155508)
-bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764)
+bones/24/position = Vector3(0.0543125, 1.58126, 0.159893)
+bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111)
+bones/25/position = Vector3(0.0576875, 1.61535, 0.171379)
+bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295)
+bones/26/position = Vector3(0.076152, 1.62748, 0.151458)
+bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0619771, 1.56043, 0.161109)
-bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939)
-bones/29/position = Vector3(-0.112546, 1.56432, 0.158827)
-bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433)
-bones/30/position = Vector3(-0.121887, 1.59712, 0.170909)
-bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096)
-bones/31/position = Vector3(-0.141244, 1.60671, 0.150479)
-bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326)
+bones/28/position = Vector3(0.0639893, 1.56371, 0.1588)
+bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519)
+bones/29/position = Vector3(-0.110525, 1.56776, 0.15668)
+bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449)
+bones/30/position = Vector3(-0.119795, 1.60089, 0.167902)
+bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155)
+bones/31/position = Vector3(-0.139175, 1.60996, 0.147256)
+bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.119161, 1.54547, 0.156904)
-bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372)
-bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308)
-bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166)
-bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532)
-bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064)
+bones/33/position = Vector3(-0.11717, 1.54888, 0.155269)
+bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333)
+bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574)
+bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
+bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851)
+bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168)
-bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025)
-bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943)
-bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595)
-bones/39/position = Vector3(0.0137264, 1.57978, 0.247603)
-bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876)
-bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652)
+bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918)
+bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418)
+bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303)
+bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724)
+bones/39/position = Vector3(0.0159209, 1.58539, 0.2448)
+bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
+bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408)
+bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -165,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0362773, 1.58194, 0.249059)
-bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175)
+bones/44/position = Vector3(0.0385118, 1.58756, 0.246178)
+bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -174,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0137264, 1.57978, 0.247603)
-bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301)
-bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441)
-bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778)
-bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718)
+bones/48/position = Vector3(0.0159209, 1.58539, 0.2448)
+bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
+bones/50/position = Vector3(-0.076632, 1.57781, 0.242996)
+bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
+bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492)
+bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -187,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.101454, 1.57054, 0.245841)
-bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862)
+bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475)
+bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -196,190 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441)
-bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/61/position = Vector3(-0.024432, 1.47832, 0.245356)
-bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166)
-bones/62/position = Vector3(-0.024858, 1.48664, 0.234095)
-bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604)
-bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968)
-bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693)
-bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457)
-bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855)
+bones/59/position = Vector3(-0.076632, 1.57781, 0.242996)
+bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908)
+bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314)
+bones/61/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
+bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837)
+bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808)
+bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436)
+bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789)
+bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557)
+bones/66/rotation = Quaternion(0.306211, 0.00325928, 0.0418381, 0.951038)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081)
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-bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183)
+bones/150/rotation = Quaternion(-0.207097, 0.0768977, 0.0152901, 0.975174)
+bones/150/scale = Vector3(0.999856, 0.987839, 1.01435)
+bones/151/rotation = Quaternion(2.97942e-08, -0.0219948, -1.54666e-07, 0.999758)
+bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663)
+bones/152/scale = Vector3(0.978342, 1.04288, 0.982124)
+bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552)
+bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 0.988842)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156)
-bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653)
+bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577)
+bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521)
-bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624)
+bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522)
+bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116)
-bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376)
+bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588)
+bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354)
-bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848)
+bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835)
+bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586)
-bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359)
-bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951)
-bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359)
+bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252)
+bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
+bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663)
+bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
 
-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026)
+transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307)
+transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 parameters/TimeScale/scale = 1.5
@@ -389,3 +391,5 @@ parameters/movement/current_state = "move"
 parameters/movement/transition_request = ""
 parameters/movement/current_index = 0
 parameters/walking/blend_position = 0.0
+
+[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]