[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "move" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "dash" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "slash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "gunfire" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] graph_offset = Vector2(-400.628, 24.5853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") "nodes/Animation 2/position" = Vector2(-50, 780) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") nodes/TimeScale/position = Vector2(890, 90) "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/TimeScale 2/position" = Vector2(110, 500) "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/TimeScale 3/position" = Vector2(140, 730) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") nodes/movement/position = Vector2(510, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.260809, 0.850218, 0.263214) bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288) bones/1/position = Vector3(-0.300572, 0.836947, -0.174021) bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379) bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966) bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125) bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244) bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045) bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966) bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119) bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975) bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533) bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904) bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361) bones/12/scale = Vector3(1.01669, 0.967434, 1.01669) bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698) bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338) bones/14/scale = Vector3(0.999989, 0.994181, 1.0064) bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317) bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058) bones/16/scale = Vector3(0.98537, 1.00297, 1.01311) bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889) bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085) bones/18/scale = Vector3(1.01534, 0.970017, 1.01534) bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208) bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111) bones/20/scale = Vector3(0.999992, 0.99283, 1.0078) bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392) bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804) bones/22/scale = Vector3(0.988651, 0.990078, 1.02229) bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0543125, 1.58126, 0.159893) bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111) bones/25/position = Vector3(0.0576875, 1.61535, 0.171379) bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295) bones/26/position = Vector3(0.076152, 1.62748, 0.151458) bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.0639893, 1.56371, 0.1588) bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519) bones/29/position = Vector3(-0.110525, 1.56776, 0.15668) bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449) bones/30/position = Vector3(-0.119795, 1.60089, 0.167902) bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155) bones/31/position = Vector3(-0.139175, 1.60996, 0.147256) bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/33/position = Vector3(-0.11717, 1.54888, 0.155269) bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333) bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574) bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851) bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918) bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418) bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303) bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724) bones/39/position = Vector3(0.0159209, 1.58539, 0.2448) bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408) bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.0385118, 1.58756, 0.246178) bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0159209, 1.58539, 0.2448) bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) bones/50/position = Vector3(-0.076632, 1.57781, 0.242996) bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492) bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475) bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.076632, 1.57781, 0.242996) bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908) bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314) bones/61/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837) bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808) bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436) bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789) bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557) bones/66/rotation = Quaternion(0.306211, 0.00325928, 0.0418381, 0.951038) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.019414, 1.45742, 0.1869) bones/68/rotation = Quaternion(0.815429, 0.0277015, 0.0315232, 0.577333) bones/69/position = Vector3(0.0541203, 1.58414, 0.190055) bones/69/rotation = Quaternion(0.994865, -0.0493679, -0.0139424, -0.0872457) bones/72/position = Vector3(-0.111986, 1.57055, 0.186813) bones/72/rotation = Quaternion(0.987063, 0.132045, 0.0261005, -0.0871167) bones/75/position = Vector3(-0.0242242, 1.50067, 0.269247) bones/75/rotation = Quaternion(-0.451126, -0.394733, -0.457219, 0.65698) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0242242, 1.50067, 0.269247) bones/77/rotation = Quaternion(-0.49062, 0.343779, 0.500441, 0.625033) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0230094, 1.48761, 0.261811) bones/79/rotation = Quaternion(-0.393505, -0.377613, -0.378704, 0.74776) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0230094, 1.48761, 0.261811) bones/81/rotation = Quaternion(-0.430275, 0.329661, 0.430724, 0.72157) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0400326, 1.59362, 0.249532) bones/83/rotation = Quaternion(0.146047, 0.485886, 0.642091, 0.574721) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.0105706, 1.57971, 0.260853) bones/87/rotation = Quaternion(-0.386085, 0.083486, 0.917332, 0.0497047) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.101886, 1.58201, 0.246753) bones/89/rotation = Quaternion(0.197642, -0.483431, -0.590102, 0.61564) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0502105, 1.57646, 0.260081) bones/93/rotation = Quaternion(0.360097, 0.115652, 0.917546, -0.122739) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0462226, 1.5878, 0.220367) bones/95/rotation = Quaternion(0.474871, -0.28364, -0.0995455, 0.827126) bones/96/position = Vector3(0.0424527, 1.60694, 0.250786) bones/96/rotation = Quaternion(0.665667, -0.39403, 0.184675, 0.606236) bones/98/position = Vector3(-0.0125464, 1.59308, 0.278235) bones/98/rotation = Quaternion(0.757386, -0.401954, 0.498242, 0.128666) bones/99/position = Vector3(-0.105918, 1.57537, 0.217382) bones/99/rotation = Quaternion(0.448127, 0.305313, 0.175892, 0.821601) bones/100/position = Vector3(-0.106474, 1.59476, 0.247878) bones/100/rotation = Quaternion(0.634767, 0.435169, -0.121642, 0.626818) bones/102/position = Vector3(-0.0511101, 1.58993, 0.277483) bones/102/rotation = Quaternion(0.731607, 0.459823, -0.471279, 0.176665) bones/103/position = Vector3(0.00749761, 1.50257, 0.249712) bones/103/rotation = Quaternion(-0.372414, -0.287302, -0.3134, 0.824952) bones/105/position = Vector3(-0.0553325, 1.4973, 0.248326) bones/105/rotation = Quaternion(-0.400628, 0.239885, 0.372357, 0.802061) bones/107/position = Vector3(0.0462226, 1.5878, 0.220367) bones/107/rotation = Quaternion(0.813968, -0.325194, -0.450707, 0.169022) bones/109/position = Vector3(-0.105918, 1.57537, 0.217382) bones/109/rotation = Quaternion(0.775819, 0.387165, 0.478718, 0.137976) bones/111/position = Vector3(-0.0210255, 1.64636, 0.271682) bones/111/rotation = Quaternion(0.705506, 0.0983078, 0.701745, -0.012326) bones/112/position = Vector3(0.00644714, 1.65661, 0.260267) bones/112/rotation = Quaternion(0.78185, 0.168766, 0.600189, -0.00132718) bones/113/position = Vector3(0.0282244, 1.66034, 0.239429) bones/113/rotation = Quaternion(0.91877, 0.155791, 0.359486, 0.0485797) bones/114/position = Vector3(-0.051159, 1.64389, 0.271094) bones/114/rotation = Quaternion(0.724671, -0.0401706, -0.686575, 0.043053) bones/115/position = Vector3(-0.0794692, 1.64957, 0.258593) bones/115/rotation = Quaternion(0.804523, -0.104366, -0.582996, 0.0443585) bones/116/position = Vector3(-0.10074, 1.64978, 0.236916) bones/116/rotation = Quaternion(0.935225, -0.0812375, -0.336411, 0.0747079) bones/117/position = Vector3(-0.0305775, 1.57734, 0.273205) bones/117/rotation = Quaternion(0.979523, 0.0381063, 0.017577, 0.196913) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.0261338, 1.52271, 0.274666) bones/119/rotation = Quaternion(0.987097, 0.0418359, 0.00328954, -0.154527) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.0434393, 1.65248, 0.20542) bones/120/rotation = Quaternion(0.991082, 0.076244, -0.00178211, -0.109267) bones/121/position = Vector3(-0.113147, 1.63966, 0.202368) bones/121/rotation = Quaternion(0.993777, 0.0069944, 0.0121131, -0.110509) bones/122/position = Vector3(0.0439993, 1.37437, 0.0433833) bones/122/rotation = Quaternion(-0.365398, -0.398515, -0.618093, 0.570641) bones/123/position = Vector3(0.152034, 1.37101, 0.0515237) bones/123/rotation = Quaternion(0.919211, 0.161082, 0.359186, 0.00949816) bones/123/scale = Vector3(1.03824, 0.927691, 1.03824) bones/124/rotation = Quaternion(-1.46959e-08, -0.100083, 7.47384e-08, 0.994979) bones/125/rotation = Quaternion(-0.210795, -0.0990992, -0.0196473, 0.972296) bones/125/scale = Vector3(0.999855, 0.982971, 1.02113) bones/126/rotation = Quaternion(6.5256e-08, 0.098668, 5.88083e-08, 0.995121) bones/127/rotation = Quaternion(-0.1071, 0.0980205, -0.16455, 0.975625) bones/127/scale = Vector3(0.977049, 1.06169, 0.967147) bones/128/rotation = Quaternion(-0.0731249, 0.705143, -0.0139537, 0.705146) bones/129/rotation = Quaternion(-0.155047, -0.00651886, 0.00452205, 0.987875) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.173412, 0.0939553, 0.292765, 0.935622) bones/132/rotation = Quaternion(0.00893959, 0.0248256, -0.00803413, 0.99962) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0488227, 0.698503, 0.147633, 0.698509) bones/136/rotation = Quaternion(-0.202828, 0.00136395, -0.015064, 0.979098) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.121134, 0.674338, 0.275439, 0.674335) bones/140/rotation = Quaternion(-0.287817, -0.0175467, -0.0307168, 0.957032) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.117837, 0.666246, 0.315477, 0.665361) bones/144/rotation = Quaternion(-0.347964, -0.0089929, -0.0572633, 0.935714) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/147/position = Vector3(-0.0420267, 1.3761, 0.0125278) bones/147/rotation = Quaternion(-0.532395, 0.213218, 0.508462, 0.642309) bones/148/position = Vector3(-0.137401, 1.36702, -0.0381431) bones/148/rotation = Quaternion(0.957397, -0.135038, 0.0873326, -0.23985) bones/148/scale = Vector3(1.02815, 0.945984, 1.02815) bones/149/rotation = Quaternion(1.87618e-08, 0.0777852, -5.86921e-09, 0.99697) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.207097, 0.0768977, 0.0152901, 0.975174) bones/150/scale = Vector3(0.999856, 0.987839, 1.01435) bones/151/rotation = Quaternion(2.97942e-08, -0.0219948, -1.54666e-07, 0.999758) bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663) bones/152/scale = Vector3(0.978342, 1.04288, 0.982124) bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552) bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 0.988842) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577) bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522) bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588) bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835) bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252) bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663) bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 "parameters/TimeScale 3/scale" = false parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0 [connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]