]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Cleaned up animation associations with states
[frog-ninja.git] / skin / prototype_skin.tscn
index 5195b891299fed793ea0585d2f23bb935b5156ba..b789a0e4935668a41915d2b9aa3efd02d0d0395a 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,104 +95,115 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-497.194, 34.4427)
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.256878, 0.843901, 0.258026)
-bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171)
-bones/1/position = Vector3(-0.297376, 0.833315, -0.177307)
-bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613)
-bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553)
-bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699)
+bones/0/position = Vector3(0.254558, 0.838955, 0.255605)
+bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582)
+bones/1/position = Vector3(-0.260736, 0.825744, -0.172523)
+bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162)
+bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728)
+bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629)
+bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538)
 bones/5/scale = Vector3(1, 1, 1)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576)
+bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472)
 bones/6/scale = Vector3(1, 0.999996, 1)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653)
-bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923)
-bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606)
-bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552)
-bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952)
-bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562)
-bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916)
-bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573)
-bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268)
-bones/12/scale = Vector3(1.01669, 0.96744, 1.01669)
-bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698)
-bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208)
-bones/14/scale = Vector3(0.999989, 0.994189, 1.00639)
-bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316)
-bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349)
-bones/16/scale = Vector3(0.985371, 1.00298, 1.0131)
-bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208)
+bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257)
+bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268)
+bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453)
+bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728)
+bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774)
+bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737)
+bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217)
+bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813)
+bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762)
+bones/12/scale = Vector3(1.02276, 0.955979, 1.02276)
+bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653)
+bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255)
+bones/14/scale = Vector3(0.99999, 0.998196, 1.00207)
+bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402)
+bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556)
+bones/16/scale = Vector3(0.980344, 1.01133, 1.01111)
+bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328)
-bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791)
-bones/18/scale = Vector3(1.0153, 0.970086, 1.0153)
-bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208)
-bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907)
-bones/20/scale = Vector3(0.999992, 0.992285, 1.00839)
-bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395)
-bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622)
-bones/22/scale = Vector3(0.988373, 0.989873, 1.0228)
-bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355)
+bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633)
+bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727)
+bones/18/scale = Vector3(1.02377, 0.954111, 1.02377)
+bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956)
+bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175)
+bones/20/scale = Vector3(0.999988, 0.997059, 1.00339)
+bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378)
+bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847)
+bones/22/scale = Vector3(0.981636, 0.991297, 1.0298)
+bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0522778, 1.57794, 0.162632)
-bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892)
-bones/25/position = Vector3(0.0554969, 1.61181, 0.175065)
-bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793)
-bones/26/position = Vector3(0.0739613, 1.62452, 0.155508)
-bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764)
+bones/24/position = Vector3(0.0632086, 1.58226, 0.158954)
+bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891)
+bones/25/position = Vector3(0.066908, 1.61688, 0.168819)
+bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429)
+bones/26/position = Vector3(0.0855795, 1.62785, 0.148421)
+bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0619771, 1.56043, 0.161109)
-bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939)
-bones/29/position = Vector3(-0.112546, 1.56432, 0.158827)
-bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433)
-bones/30/position = Vector3(-0.121887, 1.59712, 0.170909)
-bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096)
-bones/31/position = Vector3(-0.141244, 1.60671, 0.150479)
-bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326)
+bones/28/position = Vector3(0.072664, 1.56456, 0.15873)
+bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503)
+bones/29/position = Vector3(-0.10182, 1.57055, 0.155659)
+bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722)
+bones/30/position = Vector3(-0.110691, 1.60434, 0.16545)
+bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066)
+bones/31/position = Vector3(-0.129897, 1.61268, 0.144314)
+bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.119161, 1.54547, 0.156904)
-bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372)
-bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308)
-bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166)
-bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532)
-bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064)
+bones/32/scale = Vector3(0.999997, 1, 1)
+bones/33/position = Vector3(-0.1087, 1.5517, 0.155111)
+bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218)
+bones/34/position = Vector3(-0.017148, 1.51709, 0.26056)
+bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777)
+bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908)
+bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168)
-bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025)
-bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943)
-bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595)
-bones/39/position = Vector3(0.0137264, 1.57978, 0.247603)
-bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876)
-bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652)
+bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072)
+bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262)
+bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452)
+bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355)
+bones/39/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/40/position = Vector3(0.00202242, 1.58099, 0.260439)
+bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -165,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0362773, 1.58194, 0.249059)
-bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175)
+bones/44/position = Vector3(0.0471606, 1.59283, 0.244767)
+bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -174,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0137264, 1.57978, 0.247603)
-bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301)
-bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441)
-bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778)
-bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718)
+bones/48/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815)
+bones/50/position = Vector3(-0.068052, 1.5844, 0.241604)
+bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517)
+bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -187,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.101454, 1.57054, 0.245841)
-bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862)
+bones/55/position = Vector3(-0.0907774, 1.583, 0.242008)
+bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -196,196 +242,206 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441)
-bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/61/position = Vector3(-0.024432, 1.47832, 0.245356)
-bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166)
-bones/62/position = Vector3(-0.024858, 1.48664, 0.234095)
-bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604)
-bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968)
-bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693)
-bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457)
-bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855)
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+bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814)
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 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
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-bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442)
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 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
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 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
 bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
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 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
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 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
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 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
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-bones/83/rotation = Quaternion(0.152774, 0.47694, 0.649033, 0.572665)
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 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
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 bones/86/scale = Vector3(0.999999, 1, 0.999999)
 bones/86/scale = Vector3(0.999999, 1, 0.999999)
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-bones/87/rotation = Quaternion(-0.386223, 0.0709579, 0.918072, 0.0542209)
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 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
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 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
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-bones/93/rotation = Quaternion(0.357576, 0.103816, 0.919213, -0.1281)
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 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
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-bones/95/rotation = Quaternion(0.486118, -0.282634, -0.102292, 0.820575)
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 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
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 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
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 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
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 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
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 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
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-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
 unique_name_in_owner = true
-transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026)
+transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
 unique_name_in_owner = true
-transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307)
+transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0