class_name Scene
+@onready var player: Player = %Player
+@onready var debug: CanvasLayer = %debug
+@onready var version: String = ProjectSettings.get_setting("application/config/version")
+
+
+func _ready() -> void:
+ debug.draw.add_vector(player, "velocity", 1, 1, Color(0,1,0,1))
+ debug.draw.add_vector(player, "floor_normal", 1, 1, Color(0, 0, 1, 1))
+ debug.draw.add_vector(player, "last_movement_direction", 1, 1, Color(1,0,0,1))
+
+ debug.stats.add_property(self, "version", "")
+ debug.stats.add_property(player, "state", "")
+ debug.stats.add_property(player, "velocity", "length")
+ debug.stats.add_property(player, "idle_time", "round")
+
+
func _input(event: InputEvent) -> void:
if event.is_action_pressed("left_click"):
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED