class_name AnimatedSkin
-@onready var _tree: AnimationTree = %AnimationTree
+@onready var animation_tree: AnimationTree = $AnimationTree
+@onready var animation_player: AnimationPlayer = $AnimationPlayer
func set_walking_speed(s: float):
- _tree.set("parameters/walking/blend_position", s)
+ animation_tree.set("parameters/walking/blend_position", s)
func transition_move():
- _tree.set("parameters/movement/transition_request", "move")
+ animation_tree.set("parameters/movement/transition_request", "move")
func transition_falling():
# TODO: falling state
- _tree.set("parameters/movement/transition_request", "move")
+ animation_tree.set("parameters/movement/transition_request", "move")
func transition_dash():
- _tree.set("parameters/movement/transition_request", "dash")
+ animation_tree.set("parameters/movement/transition_request", "dash")
func transition_slash():
- _tree.set("parameters/movement/transition_request", "slash")
+ animation_tree.set("parameters/movement/transition_request", "slash")
func transition_gunfire():
- _tree.set("parameters/movement/transition_request", "gunfire")
+ animation_tree.set("parameters/movement/transition_request", "gunfire")