extends Node3D class_name AnimatedSkin @onready var animation_tree: AnimationTree = $AnimationTree @onready var animation_player: AnimationPlayer = $AnimationPlayer func set_walking_speed(s: float): animation_tree.set("parameters/walking/blend_position", s) func transition_move(): animation_tree.set("parameters/movement/transition_request", "move") func transition_falling(): # TODO: falling state animation_tree.set("parameters/movement/transition_request", "move") func transition_dash(): animation_tree.set("parameters/movement/transition_request", "dash") func transition_slash(): animation_tree.set("parameters/movement/transition_request", "slash") func transition_gunfire(): animation_tree.set("parameters/movement/transition_request", "gunfire")