]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Cleaned up animation associations with states
[frog-ninja.git] / skin / prototype_skin.tscn
index c653b43f0db9738f73a7ca1a66d3a448d2eff203..b789a0e4935668a41915d2b9aa3efd02d0d0395a 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,103 +95,115 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.255873, 0.842351, 0.257018)
-bones/0/rotation = Quaternion(0.547158, -0.630382, 0.0729679, 0.545812)
-bones/1/position = Vector3(-0.296739, 0.832353, -0.17782)
-bones/1/rotation = Quaternion(0.410752, 0.449975, 0.41196, 0.677565)
-bones/3/position = Vector3(-0.00317644, 0.970107, 0.00542627)
-bones/3/rotation = Quaternion(0.0145589, -0.330526, -0.00234417, 0.943682)
+bones/0/position = Vector3(0.254558, 0.838955, 0.255605)
+bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582)
+bones/1/position = Vector3(-0.260736, 0.825744, -0.172523)
+bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162)
+bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728)
+bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0948791, 0.0410984, -0.00984408, 0.994591)
+bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538)
 bones/5/scale = Vector3(1, 1, 1)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.107621, 0.122443, -0.0114329, 0.986557)
+bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472)
 bones/6/scale = Vector3(1, 0.999996, 1)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.226928, -0.010138, 0.00281294, 0.973855)
-bones/8/rotation = Quaternion(-0.165356, 0.179767, -0.0306663, 0.969227)
-bones/9/rotation = Quaternion(-0.0485325, -0.00390478, -0.0174275, 0.998662)
-bones/10/position = Vector3(-0.00317646, 0.970107, 0.00542627)
-bones/10/rotation = Quaternion(0.261209, 0.851849, 0.440938, -0.108155)
-bones/11/position = Vector3(-0.00317632, 0.970107, 0.00542637)
-bones/11/rotation = Quaternion(-0.467207, 0.601908, 0.180107, 0.622082)
-bones/12/position = Vector3(0.0707533, 0.901658, 0.0428463)
-bones/12/rotation = Quaternion(0.921665, 0.0305327, 0.321693, 0.214745)
-bones/12/scale = Vector3(1.01669, 0.967441, 1.01669)
-bones/13/rotation = Quaternion(-1.22986e-07, -0.0245759, -4.10061e-08, 0.999698)
-bones/14/rotation = Quaternion(0.175418, -0.0254255, 0.00436322, 0.984156)
-bones/14/scale = Vector3(0.999989, 0.994191, 1.00639)
-bones/15/rotation = Quaternion(-3.75791e-08, 0.0369838, 1.0712e-08, 0.999316)
-bones/16/rotation = Quaternion(-0.41303, 0.0362973, 0.109206, 0.903417)
-bones/16/scale = Vector3(0.985371, 1.00299, 1.01309)
-bones/17/rotation = Quaternion(-0.024165, 0.934336, -0.355366, -0.0121824)
+bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257)
+bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268)
+bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453)
+bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728)
+bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774)
+bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737)
+bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217)
+bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813)
+bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762)
+bones/12/scale = Vector3(1.02276, 0.955979, 1.02276)
+bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653)
+bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255)
+bones/14/scale = Vector3(0.99999, 0.998196, 1.00207)
+bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402)
+bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556)
+bones/16/scale = Vector3(0.980344, 1.01133, 1.01111)
+bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0575325, 0.903964, -0.0595477)
-bones/18/rotation = Quaternion(0.938392, -0.102573, 0.328216, -0.0342664)
-bones/18/scale = Vector3(1.01532, 0.970059, 1.01532)
-bones/19/rotation = Quaternion(-7.70385e-10, 0.086999, 1.27716e-08, 0.996208)
-bones/20/rotation = Quaternion(0.215068, 0.0864443, -0.018495, 0.97259)
-bones/20/scale = Vector3(0.999992, 0.992173, 1.00852)
-bones/21/rotation = Quaternion(-3.69935e-08, 0.0721317, -7.4503e-09, 0.997395)
-bones/22/rotation = Quaternion(-0.561055, 0.0714733, -0.109943, 0.817326)
-bones/22/scale = Vector3(0.988316, 0.989831, 1.02291)
-bones/23/rotation = Quaternion(-0.00195269, 0.937019, -0.349253, -0.00363733)
+bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633)
+bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727)
+bones/18/scale = Vector3(1.02377, 0.954111, 1.02377)
+bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956)
+bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175)
+bones/20/scale = Vector3(0.999988, 0.997059, 1.00339)
+bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378)
+bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847)
+bones/22/scale = Vector3(0.981636, 0.991297, 1.0298)
+bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0517747, 1.57737, 0.163118)
-bones/24/rotation = Quaternion(0.1702, -0.0970898, -0.0620517, 0.97865)
-bones/25/position = Vector3(0.0549644, 1.6112, 0.175643)
-bones/25/rotation = Quaternion(-0.385611, 0.00480359, -0.369344, 0.845498)
-bones/26/position = Vector3(0.0734354, 1.62398, 0.156138)
-bones/26/rotation = Quaternion(0.758216, -0.0410669, 0.637793, -0.129004)
+bones/24/position = Vector3(0.0632086, 1.58226, 0.158954)
+bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891)
+bones/25/position = Vector3(0.066908, 1.61688, 0.168819)
+bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429)
+bones/26/position = Vector3(0.0855795, 1.62785, 0.148421)
+bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0614886, 1.55988, 0.161545)
-bones/28/rotation = Quaternion(0.139772, -0.396061, 0.211622, 0.882505)
-bones/29/position = Vector3(-0.113034, 1.56364, 0.159132)
-bones/29/rotation = Quaternion(0.159985, 0.0870801, 0.147275, 0.972179)
-bones/30/position = Vector3(-0.122387, 1.5964, 0.171316)
-bones/30/rotation = Quaternion(-0.392741, -0.0573782, 0.42884, 0.811516)
-bones/31/position = Vector3(-0.141754, 1.60603, 0.150888)
-bones/31/rotation = Quaternion(0.767459, 0.107051, -0.627688, -0.074525)
+bones/28/position = Vector3(0.072664, 1.56456, 0.15873)
+bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503)
+bones/29/position = Vector3(-0.10182, 1.57055, 0.155659)
+bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722)
+bones/30/position = Vector3(-0.110691, 1.60434, 0.16545)
+bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066)
+bones/31/position = Vector3(-0.129897, 1.61268, 0.144314)
+bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.119634, 1.54479, 0.157147)
-bones/33/rotation = Quaternion(0.111481, 0.384738, -0.134101, 0.906403)
-bones/34/position = Vector3(-0.0274365, 1.50341, 0.2595)
-bones/34/rotation = Quaternion(-0.598382, -0.034649, 0.0260155, 0.800038)
-bones/35/position = Vector3(-0.0292696, 1.51361, 0.299752)
-bones/35/rotation = Quaternion(-0.748107, -0.0392015, 0.0184541, 0.662162)
+bones/32/scale = Vector3(0.999997, 1, 1)
+bones/33/position = Vector3(-0.1087, 1.5517, 0.155111)
+bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218)
+bones/34/position = Vector3(-0.017148, 1.51709, 0.26056)
+bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777)
+bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908)
+bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0133304, 1.52172, 0.270425)
-bones/37/rotation = Quaternion(-0.126146, 0.583386, 0.775924, 0.204179)
-bones/38/position = Vector3(-0.0448914, 1.51908, 0.269655)
-bones/38/rotation = Quaternion(0.0583374, 0.596639, 0.759112, -0.253707)
-bones/39/position = Vector3(0.0131592, 1.57892, 0.248052)
-bones/39/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155)
-bones/40/position = Vector3(-0.00922233, 1.56741, 0.264273)
-bones/40/rotation = Quaternion(0.716653, 0.587847, 0.288865, -0.239586)
+bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072)
+bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262)
+bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452)
+bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355)
+bones/39/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/40/position = Vector3(0.00202242, 1.58099, 0.260439)
+bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -164,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0357074, 1.5811, 0.249532)
-bones/44/rotation = Quaternion(-0.640169, 0.601701, 0.303175, -0.369085)
+bones/44/position = Vector3(0.0471606, 1.59283, 0.244767)
+bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -173,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0131592, 1.57892, 0.248052)
-bones/48/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155)
-bones/50/position = Vector3(-0.079372, 1.57121, 0.245794)
-bones/50/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155)
-bones/51/position = Vector3(-0.0562052, 1.56349, 0.263127)
-bones/51/rotation = Quaternion(0.769834, -0.52026, -0.290266, -0.228977)
+bones/48/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815)
+bones/50/position = Vector3(-0.068052, 1.5844, 0.241604)
+bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517)
+bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -186,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.102013, 1.56961, 0.246172)
-bones/55/rotation = Quaternion(0.580394, 0.643669, 0.348264, 0.357136)
+bones/55/position = Vector3(-0.0907774, 1.583, 0.242008)
+bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -195,198 +242,206 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.079372, 1.57121, 0.245794)
-bones/59/rotation = Quaternion(-0.0346487, 0.598382, 0.800038, -0.0260156)
-bones/61/position = Vector3(-0.0249285, 1.47744, 0.245472)
-bones/61/rotation = Quaternion(-0.598383, -0.034649, 0.0260155, 0.800038)
-bones/62/position = Vector3(-0.0253514, 1.4858, 0.234235)
-bones/62/rotation = Quaternion(-0.507873, -0.0316159, 0.0296277, 0.860342)
-bones/65/position = Vector3(-0.0315332, 1.57246, 0.191362)
-bones/65/rotation = Quaternion(0.987853, 0.0393023, 0.0182398, 0.149227)
-bones/66/position = Vector3(-0.0210323, 1.43396, 0.234446)
-bones/66/rotation = Quaternion(0.320187, 0.00180486, 0.0432909, 0.946363)
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+bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814)
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+bones/61/rotation = Quaternion(-0.62892, -0.029591, 0.0209973, 0.776623)
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+bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434)
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 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
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-bones/68/rotation = Quaternion(0.823807, 0.0274091, 0.0335581, 0.565212)
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-bones/69/rotation = Quaternion(0.993536, -0.0479684, -0.0135437, -0.101993)
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-bones/72/rotation = Quaternion(0.98549, 0.132824, 0.0291673, -0.10157)
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 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
 bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
 bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
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 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
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-bones/79/rotation = Quaternion(-0.381514, -0.373325, -0.383911, 0.753451)
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 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
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-bones/81/rotation = Quaternion(-0.420437, 0.321906, 0.435805, 0.727793)
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 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
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-bones/83/rotation = Quaternion(0.153213, 0.4758, 0.649995, 0.572404)
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 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
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 bones/86/scale = Vector3(0.999999, 1, 0.999999)
 bones/86/scale = Vector3(0.999999, 1, 0.999999)
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-bones/87/rotation = Quaternion(-0.386525, 0.0694324, 0.918045, 0.0545145)
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 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/89/position = Vector3(-0.104644, 1.57523, 0.249611)
-bones/89/rotation = Quaternion(0.207973, -0.475189, -0.596277, 0.612696)
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 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
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-bones/93/rotation = Quaternion(0.356989, 0.102615, 0.919463, -0.128906)
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 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
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-bones/95/rotation = Quaternion(0.487478, -0.282637, -0.102247, 0.819772)
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 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
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 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
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 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
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-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
 unique_name_in_owner = true
-transform = Transform3D(0.194587, -0.769492, -0.608291, -0.610185, 0.390587, -0.689287, 0.767991, 0.505296, -0.393529, 0.255873, 0.842351, 0.257018)
-visible = false
+transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
 unique_name_in_owner = true
-transform = Transform3D(0.255623, -0.188605, 0.948201, 0.927916, 0.323143, -0.185879, -0.271347, 0.927365, 0.257612, -0.296739, 0.832353, -0.17782)
-visible = false
+transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0