]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Cleaned up animation associations with states
[frog-ninja.git] / skin / prototype_skin.tscn
index d34935c649450744d134b2ba26f9ebae201b2762..b789a0e4935668a41915d2b9aa3efd02d0d0395a 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
 [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
 [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,104 +95,115 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-351.668, 53.3853)
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(500, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.262053, 0.82787, 0.248012)
-bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266)
-bones/1/position = Vector3(-0.282775, 0.821772, -0.183114)
-bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549)
-bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157)
-bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473)
+bones/0/position = Vector3(0.254558, 0.838955, 0.255605)
+bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582)
+bones/1/position = Vector3(-0.260736, 0.825744, -0.172523)
+bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162)
+bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728)
+bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064)
+bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538)
 bones/5/scale = Vector3(1, 1, 1)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.112859, 0.123421, -0.0121759, 0.985841)
+bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472)
 bones/6/scale = Vector3(1, 0.999996, 1)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.206167, -0.0102952, 0.00383805, 0.978455)
-bones/8/rotation = Quaternion(-0.165318, 0.180943, -0.030867, 0.969008)
-bones/9/rotation = Quaternion(-0.0669052, -0.00504943, -0.0278085, 0.997359)
-bones/10/position = Vector3(0.00461848, 0.967352, 0.000256154)
-bones/10/rotation = Quaternion(0.25993, 0.850151, 0.444681, -0.109262)
-bones/11/position = Vector3(0.00461861, 0.967352, 0.000256251)
-bones/11/rotation = Quaternion(-0.464996, 0.600531, 0.183025, 0.624214)
-bones/12/position = Vector3(0.0786043, 0.898698, 0.0371982)
-bones/12/rotation = Quaternion(0.920193, 0.0263784, 0.321288, 0.222088)
-bones/12/scale = Vector3(1.01676, 0.967304, 1.01676)
-bones/13/rotation = Quaternion(-1.20094e-07, -0.0243985, -3.85265e-08, 0.999702)
-bones/14/rotation = Quaternion(0.181014, -0.0243744, 0.00432022, 0.983169)
-bones/14/scale = Vector3(0.999989, 0.993999, 1.0066)
-bones/15/rotation = Quaternion(-3.75836e-08, 0.0366999, 1.82359e-08, 0.999326)
-bones/16/rotation = Quaternion(-0.41045, 0.0355485, 0.107545, 0.904821)
-bones/16/scale = Vector3(0.98543, 1.00332, 1.01272)
-bones/17/rotation = Quaternion(-0.0228111, 0.935177, -0.353005, -0.0176651)
+bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257)
+bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268)
+bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453)
+bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728)
+bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774)
+bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737)
+bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217)
+bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813)
+bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762)
+bones/12/scale = Vector3(1.02276, 0.955979, 1.02276)
+bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653)
+bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255)
+bones/14/scale = Vector3(0.99999, 0.998196, 1.00207)
+bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402)
+bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556)
+bones/16/scale = Vector3(0.980344, 1.01133, 1.01111)
+bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0496132, 0.901705, -0.065263)
-bones/18/rotation = Quaternion(0.937905, -0.110583, 0.327875, -0.0245877)
-bones/18/scale = Vector3(1.016, 0.968744, 1.016)
-bones/19/rotation = Quaternion(3.33886e-09, 0.0870118, 1.35935e-08, 0.996207)
-bones/20/rotation = Quaternion(0.228565, 0.0864795, -0.019731, 0.969479)
-bones/20/scale = Vector3(0.999994, 0.990947, 1.00987)
-bones/21/rotation = Quaternion(-1.73251e-08, 0.0714689, 4.8656e-09, 0.997443)
-bones/22/rotation = Quaternion(-0.562268, 0.070568, -0.110012, 0.816561)
-bones/22/scale = Vector3(0.987866, 0.989292, 1.02398)
-bones/23/rotation = Quaternion(-0.00183115, 0.937092, -0.349063, -0.00337386)
+bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633)
+bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727)
+bones/18/scale = Vector3(1.02377, 0.954111, 1.02377)
+bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956)
+bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175)
+bones/20/scale = Vector3(0.999988, 0.997059, 1.00339)
+bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378)
+bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847)
+bones/22/scale = Vector3(0.981636, 0.991297, 1.0298)
+bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0591595, 1.57526, 0.161271)
-bones/24/rotation = Quaternion(0.144751, -0.0981269, -0.071335, 0.982003)
-bones/25/position = Vector3(0.0631231, 1.60957, 0.172062)
-bones/25/rotation = Quaternion(-0.407157, 0.00223336, -0.378116, 0.831412)
-bones/26/position = Vector3(0.0819499, 1.62071, 0.15176)
-bones/26/rotation = Quaternion(0.762214, -0.0343937, 0.638181, -0.102823)
+bones/24/position = Vector3(0.0632086, 1.58226, 0.158954)
+bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891)
+bones/25/position = Vector3(0.066908, 1.61688, 0.168819)
+bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429)
+bones/26/position = Vector3(0.0855795, 1.62785, 0.148421)
+bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0685826, 1.55728, 0.160451)
-bones/28/rotation = Quaternion(0.113933, -0.390131, 0.210787, 0.889037)
-bones/29/position = Vector3(-0.10582, 1.5649, 0.158545)
-bones/29/rotation = Quaternion(0.137339, 0.0912337, 0.133476, 0.97724)
-bones/30/position = Vector3(-0.114358, 1.59843, 0.169137)
-bones/30/rotation = Quaternion(-0.412192, -0.0402602, 0.421712, 0.80662)
-bones/31/position = Vector3(-0.133611, 1.60748, 0.148342)
-bones/31/rotation = Quaternion(0.768693, 0.0825171, -0.631128, -0.0630855)
+bones/28/position = Vector3(0.072664, 1.56456, 0.15873)
+bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503)
+bones/29/position = Vector3(-0.10182, 1.57055, 0.155659)
+bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722)
+bones/30/position = Vector3(-0.110691, 1.60434, 0.16545)
+bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066)
+bones/31/position = Vector3(-0.129897, 1.61268, 0.144314)
+bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.112858, 1.54613, 0.157522)
-bones/33/rotation = Quaternion(0.0932082, 0.382244, -0.15425, 0.906316)
-bones/34/position = Vector3(-0.0210743, 1.50775, 0.261455)
-bones/34/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381)
-bones/35/position = Vector3(-0.0224686, 1.51994, 0.301167)
-bones/35/rotation = Quaternion(-0.764541, -0.0284765, 0.0136292, 0.643801)
+bones/32/scale = Vector3(0.999997, 1, 1)
+bones/33/position = Vector3(-0.1087, 1.5517, 0.155111)
+bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218)
+bones/34/position = Vector3(-0.017148, 1.51709, 0.26056)
+bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777)
+bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908)
+bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0065094, 1.52625, 0.271411)
-bones/37/rotation = Quaternion(-0.122491, 0.604244, 0.75922, 0.208496)
-bones/38/position = Vector3(-0.0381879, 1.52434, 0.270883)
-bones/38/rotation = Quaternion(0.0733172, 0.613822, 0.746908, -0.244899)
-bones/39/position = Vector3(0.0211195, 1.58169, 0.246151)
-bones/39/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175)
-bones/40/position = Vector3(-0.00136522, 1.57144, 0.26293)
-bones/40/rotation = Quaternion(0.729785, 0.585885, 0.275263, -0.219963)
+bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072)
+bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262)
+bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452)
+bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355)
+bones/39/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/40/position = Vector3(0.00202242, 1.58099, 0.260439)
+bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -165,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0437177, 1.58342, 0.247428)
-bones/44/rotation = Quaternion(-0.623155, 0.615409, 0.294075, -0.382713)
+bones/44/position = Vector3(0.0471606, 1.59283, 0.244767)
+bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -174,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0211195, 1.58169, 0.246151)
-bones/48/rotation = Quaternion(-0.0251232, 0.618206, 0.785382, -0.0191175)
-bones/50/position = Vector3(-0.0715137, 1.57596, 0.244635)
-bones/50/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175)
-bones/51/position = Vector3(-0.0484347, 1.56857, 0.262224)
-bones/51/rotation = Quaternion(0.768476, -0.536656, -0.276603, -0.21198)
+bones/48/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815)
+bones/50/position = Vector3(-0.068052, 1.5844, 0.241604)
+bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517)
+bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -187,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0941834, 1.5749, 0.245189)
-bones/55/rotation = Quaternion(0.579674, 0.646186, 0.326737, 0.373718)
+bones/55/position = Vector3(-0.0907774, 1.583, 0.242008)
+bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -196,168 +242,176 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0715137, 1.57596, 0.244635)
-bones/59/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175)
-bones/61/position = Vector3(-0.0192326, 1.48105, 0.248657)
-bones/61/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381)
-bones/62/position = Vector3(-0.019528, 1.48886, 0.23702)
-bones/62/rotation = Quaternion(-0.529174, -0.0228963, 0.0217351, 0.847926)
-bones/65/position = Vector3(-0.0239581, 1.57343, 0.189999)
-bones/65/rotation = Quaternion(0.984306, 0.0287213, 0.0131051, 0.173624)
-bones/66/position = Vector3(-0.0163948, 1.43699, 0.239773)
-bones/66/rotation = Quaternion(0.296877, 0.00151818, 0.0315332, 0.954394)
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+bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814)
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+bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434)
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 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
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-bones/68/rotation = Quaternion(0.809972, 0.0201278, 0.0243219, 0.585618)
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 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
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 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
 bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
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 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
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-bones/79/rotation = Quaternion(-0.405186, -0.376388, -0.382309, 0.740268)
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 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
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-bones/81/rotation = Quaternion(-0.433419, 0.33917, 0.420355, 0.721397)
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 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
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-bones/83/rotation = Quaternion(0.146141, 0.491277, 0.631068, 0.582274)
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 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
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 bones/86/scale = Vector3(0.999999, 1, 0.999999)
 bones/86/scale = Vector3(0.999999, 1, 0.999999)
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-bones/87/rotation = Quaternion(-0.384656, 0.0966166, 0.916318, 0.0553783)
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 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
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-bones/89/rotation = Quaternion(0.185849, -0.490594, -0.59191, 0.611899)
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 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
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-bones/93/rotation = Quaternion(0.363485, 0.120801, 0.917195, -0.109719)
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 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
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-bones/95/rotation = Quaternion(0.463588, -0.288644, -0.105896, 0.830997)
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 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
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 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
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 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
@@ -370,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 
 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
 
 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114)
+transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
@@ -384,10 +438,10 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = 2.0
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0