]> Untitled Git - frog-ninja.git/blobdiff - player/moves/shoot.gd
Added landing states
[frog-ninja.git] / player / moves / shoot.gd
index ab317fa0b22c4bf6fad82f6ac2ac9c7915105741..ba878124edb9b8709be5cc4e389f68acfad5ff93 100644 (file)
@@ -3,7 +3,7 @@ class_name Shoot
 
 
 var finished := false
-const shoot_walk_speed := 4.0
+const shoot_walk_speed := 1.0
 
 
 func should_enter(input: InputPacket) -> String:
@@ -22,7 +22,7 @@ func update(input: InputPacket, delta: float):
 func on_enter_state():
        finished = false
        player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
-       player.skin.transition_gunfire()
+       player.skin.transition_shoot()
 
 
 func _on_animation_finished(_name: String):