var finished := false
-const shoot_walk_speed := 4.0
+const shoot_walk_speed := 1.0
func should_enter(input: InputPacket) -> String:
func on_enter_state():
finished = false
player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
- player.skin.transition_gunfire()
+ player.skin.transition_shoot()
func _on_animation_finished(_name: String):