]> Untitled Git - frog-ninja.git/blobdiff - Scene.gd
Fixed up moves
[frog-ninja.git] / Scene.gd
index b43d72fc05e313231ba78d15c04a7ac1a244126e..e733bfb7814cabd1ba131b0eb6975fe726d00a81 100644 (file)
--- a/Scene.gd
+++ b/Scene.gd
@@ -3,19 +3,19 @@ class_name Scene
 
 
 @onready var player: Player = %Player
-@onready var model: PlayerModel = %Model
 @onready var debug: CanvasLayer = %debug
 @onready var version: String = ProjectSettings.get_setting("application/config/version")
 
 
 func _ready() -> void:
        debug.draw.add_vector(player, "velocity", 1, 1, Color(0,1,0,1))
-       #_debug.draw.add_vector(model, "floor_normal", 1, 1, Color(0, 0, 1, 1))
-       #_debug.draw.add_vector(model, "last_movement_direction", 1, 1, Color(1,0,0,1))
+       debug.draw.add_vector(player, "floor_normal", 1, 1, Color(0, 0, 1, 1))
+       debug.draw.add_vector(player, "last_movement_direction", 1, 1, Color(1,0,0,1))
        
        debug.stats.add_property(self, "version", "")
+       debug.stats.add_property(player, "state", "")
        debug.stats.add_property(player, "velocity", "length")
-       #debug.stats.add_property(model, "idle_time", "round")
+       debug.stats.add_property(player, "idle_time", "round")
 
 
 func _input(event: InputEvent) -> void: