- #_debug.draw.add_vector(model, "floor_normal", 1, 1, Color(0, 0, 1, 1))
- #_debug.draw.add_vector(model, "last_movement_direction", 1, 1, Color(1,0,0,1))
+ debug.draw.add_vector(player, "floor_normal", 1, 1, Color(0, 0, 1, 1))
+ debug.draw.add_vector(player, "last_movement_direction", 1, 1, Color(1,0,0,1))