]> Untitled Git - frog-ninja.git/blob - player/fall_to_landing.gd
Bad fix for skeleton and visuals
[frog-ninja.git] / player / fall_to_landing.gd
1 extends Move
2 class_name FallToLanding
3
4
5 var finished := false
6
7
8 func should_enter(input: InputPacket) -> String:
9         if finished:
10                 input.actions.sort_custom(moves_priority_sort)
11                 return input.actions[0]
12         return state_name
13
14
15 func on_enter_state():
16         finished = false
17         player.velocity = Vector3.ZERO
18
19
20 func _on_animation_finished(_name: String):
21         # TODO: make sure animation is finished by using name
22         finished = true