]> Untitled Git - frog-ninja.git/blob - project.godot
Added debug overlay to test scene
[frog-ninja.git] / project.godot
1 ; Engine configuration file.
2 ; It's best edited using the editor UI and not directly,
3 ; since the parameters that go here are not all obvious.
4 ;
5 ; Format:
6 ;   [section] ; section goes between []
7 ;   param=value ; assign values to parameters
8
9 config_version=5
10
11 [application]
12
13 config/name="Frog Ninja"
14 config/version="0.1.0"
15 run/main_scene="uid://xtdsp4hhl70p"
16 config/features=PackedStringArray("4.4", "Forward Plus")
17 config/icon="res://icon.svg"
18
19 [global_group]
20
21 hurtbox="This hurts things"
22 hitbox="this can get hurt"
23
24 [input]
25
26 player-left={
27 "deadzone": 0.2,
28 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
29 ]
30 }
31 player-right={
32 "deadzone": 0.2,
33 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
34 ]
35 }
36 player-forward={
37 "deadzone": 0.2,
38 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
39 ]
40 }
41 player-backward={
42 "deadzone": 0.2,
43 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
44 ]
45 }
46 player-slash={
47 "deadzone": 0.2,
48 "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(1359, 44),"global_position":Vector2(1378, 140),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
49 ]
50 }
51 player-shoot={
52 "deadzone": 0.2,
53 "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(1287, 24),"global_position":Vector2(1306, 120),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
54 ]
55 }
56 player-dash={
57 "deadzone": 0.2,
58 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
59 ]
60 }
61 left_click={
62 "deadzone": 0.2,
63 "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(923, 46),"global_position":Vector2(942, 142),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
64 ]
65 }
66
67 [layer_names]
68
69 3d_physics/layer_1="static"
70 3d_physics/layer_2="player"
71 3d_physics/layer_3="enemy"