4 @onready var projectile: Projectile = $"../.."
7 ## On a successful hit, reflect the projectile backward!
8 func on_successful_hit(area: Hurtbox):
9 projectile.direction = projectile.direction.bounce(projectile.direction)
10 projectile.speed *= 1.5
11 projectile.collision_layer = area.collision_layer
12 projectile.collision_mask = area.collision_mask