5 @onready var timer: Timer = $Timer
10 func should_enter(input: InputPacket) -> String:
12 input.actions.sort_custom(moves_priority_sort)
13 return input.actions[0]
17 func on_enter_state():
19 player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
20 player.skin.transition_slash()
23 func _on_animation_finished(n: String):
25 player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)