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Added slash move
[frog-ninja.git] / player / model.gd
1 extends Node
2 class_name PlayerModel
3
4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
6
7 @onready var moves: Dictionary = {
8         "idle": $Idle,
9         "walk": $Walk,
10         "slash": $Slash,
11         "dash": $Dash,
12         "fall": $Fall
13 }
14 var current_move: Move
15
16
17 ###
18
19 func _ready() -> void:
20         # assign starting state
21         current_move = moves["idle"]
22         
23         # assign objects to each move
24         for move in moves.values():
25                 move.player = player
26                 move.camera = camera
27
28
29 func update(input: InputPacket, delta: float):
30         var relevent_move := current_move.should_enter(input)
31         if moves[relevent_move] != current_move:
32                 switch_to(relevent_move)
33         current_move.update(input, delta)
34
35
36 func switch_to(state: String):
37         player.state = state
38         current_move.on_exit_state()
39         current_move = moves[state]
40         current_move.on_enter_state()