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301 bones/30/rotation = Quaternion(-0.503915, 0.0262126, 0.399819, 0.765198)
302 bones/30/scale = Vector3(1, 1, 1)
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309 bones/31/scale = Vector3(1, 1, 1)
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315 bones/32/rotation = Quaternion(-0.316931, -1.63178e-07, 0.256216, 0.913186)
316 bones/32/scale = Vector3(1, 1, 1)
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322 bones/33/rotation = Quaternion(-0.003325, 0.362071, -0.227025, 0.904076)
323 bones/33/scale = Vector3(1, 1, 1)
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330 bones/34/scale = Vector3(1, 1, 1)
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336 bones/35/rotation = Quaternion(-0.835737, 2.23177e-13, -1.31781e-13, 0.54913)
337 bones/35/scale = Vector3(1, 1, 1)
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343 bones/36/rotation = Quaternion(0.172839, -2.73799e-14, 8.41162e-15, 0.98495)
344 bones/36/scale = Vector3(1, 1, 1)
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350 bones/37/rotation = Quaternion(-0.12409, 0.694169, 0.676085, 0.213634)
351 bones/37/scale = Vector3(1, 1, 1)
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358 bones/38/scale = Vector3(1, 1, 1)
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365 bones/39/scale = Vector3(1, 1, 1)
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378 bones/41/rotation = Quaternion(0.074844, -0.0181061, -0.0431072, 0.996099)
379 bones/41/scale = Vector3(1, 1, 1)
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385 bones/42/rotation = Quaternion(0.27435, -0.0136358, -0.12983, 0.952728)
386 bones/42/scale = Vector3(1, 1, 1)
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392 bones/43/rotation = Quaternion(0.278038, -0.00341824, 0.0671451, 0.958214)
393 bones/43/scale = Vector3(1, 1, 1)
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406 bones/45/rotation = Quaternion(0.2161, 9.1213e-08, 6.19537e-05, 0.976371)
407 bones/45/scale = Vector3(1, 1, 1)
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412 bones/46/position = Vector3(-1.84868e-07, 0.0138006, -1.67638e-08)
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420 bones/47/rotation = Quaternion(0.0323463, 0.027934, -0.125387, 0.991187)
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442 bones/50/scale = Vector3(1, 1, 1)
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456 bones/52/scale = Vector3(1, 1, 1)
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463 bones/53/scale = Vector3(1, 1, 1)
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490 bones/57/rotation = Quaternion(0.356978, -0.00870873, 0.115488, 0.926905)
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497 bones/58/rotation = Quaternion(0.0323462, -0.0279339, 0.125387, 0.991187)
498 bones/58/scale = Vector3(1, 1, 1)
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505 bones/59/scale = Vector3(1, 1, 1)
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512 bones/60/scale = Vector3(1, 1, 1)
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519 bones/61/scale = Vector3(1, 0.999999, 1)
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533 bones/63/scale = Vector3(1, 1, 1)
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853 bones/109/position = Vector3(-0.07632, 1.6983, 0.0846)
854 bones/109/rotation = Quaternion(0.769355, 0.413145, 0.415617, 0.254296)
855 bones/109/scale = Vector3(1, 1, 1)
856 bones/110/name = "DEF-cheek.T.R.001"
857 bones/110/parent = 109
858 bones/110/rest = Transform3D(0.388151, 0.791632, -0.471866, -0.791632, 0.024242, -0.610517, -0.471866, 0.610517, 0.636091, 5.58794e-09, 0.0600238, -7.45058e-09)
859 bones/110/enabled = true
860 bones/110/position = Vector3(5.58794e-09, 0.0600238, -7.45058e-09)
861 bones/110/rotation = Quaternion(0.426561, 5.20564e-08, -0.553104, 0.715626)
862 bones/110/scale = Vector3(1, 1, 1)
863 bones/111/name = "DEF-forehead.L"
865 bones/111/rest = Transform3D(0.0249791, 0.0778326, 0.996654, 0.368789, -0.927363, 0.0631786, 0.929177, 0.365977, -0.0518685, 0.01512, 1.77336, 0.11925)
866 bones/111/enabled = true
867 bones/111/position = Vector3(0.01512, 1.77336, 0.11925)
868 bones/111/rotation = Quaternion(0.707851, 0.157739, 0.680168, 0.106943)
869 bones/111/scale = Vector3(1, 1, 1)
870 bones/112/name = "DEF-forehead.L.001"
872 bones/112/rest = Transform3D(0.261438, 0.191526, 0.946028, 0.471976, -0.880315, 0.0477902, 0.841955, 0.434008, -0.320543, 0.04311, 1.77804, 0.10566)
873 bones/112/enabled = true
874 bones/112/position = Vector3(0.04311, 1.77804, 0.10566)
875 bones/112/rotation = Quaternion(0.784585, 0.211418, 0.569722, 0.123064)
876 bones/112/scale = Vector3(1, 1, 1)
877 bones/113/name = "DEF-forehead.L.002"
879 bones/113/rest = Transform3D(0.729295, 0.177139, 0.660871, 0.414948, -0.882506, -0.221365, 0.544009, 0.435667, -0.717111, 0.06471, 1.77453, 0.0846)
880 bones/113/enabled = true
881 bones/113/position = Vector3(0.06471, 1.77453, 0.0846)
882 bones/113/rotation = Quaternion(0.912265, 0.162258, 0.330189, 0.180055)
883 bones/113/scale = Vector3(0.999999, 1, 1)
884 bones/114/name = "DEF-forehead.R"
886 bones/114/rest = Transform3D(0.0249791, -0.0778326, -0.996654, -0.368789, -0.927363, 0.0631786, -0.929177, 0.365977, -0.0518685, -0.01512, 1.77336, 0.11925)
887 bones/114/enabled = true
888 bones/114/position = Vector3(-0.01512, 1.77336, 0.11925)
889 bones/114/rotation = Quaternion(0.707851, -0.157739, -0.680168, 0.106943)
890 bones/114/scale = Vector3(1, 1, 1)
891 bones/115/name = "DEF-forehead.R.001"
893 bones/115/rest = Transform3D(0.261438, -0.191526, -0.946028, -0.471976, -0.880315, 0.0477902, -0.841955, 0.434008, -0.320543, -0.04311, 1.77804, 0.10566)
894 bones/115/enabled = true
895 bones/115/position = Vector3(-0.04311, 1.77804, 0.10566)
896 bones/115/rotation = Quaternion(0.784585, -0.211418, -0.569722, 0.123064)
897 bones/115/scale = Vector3(1, 1, 1)
898 bones/116/name = "DEF-forehead.R.002"
900 bones/116/rest = Transform3D(0.729295, -0.177139, -0.660871, -0.414948, -0.882506, -0.221365, -0.544009, 0.435667, -0.717111, -0.06471, 1.77453, 0.0846)
901 bones/116/enabled = true
902 bones/116/position = Vector3(-0.06471, 1.77453, 0.0846)
903 bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055)
904 bones/116/scale = Vector3(0.999999, 1, 1)
905 bones/117/name = "DEF-nose"
907 bones/117/rest = Transform3D(1, -3.6823e-13, 3.36067e-14, -2.71878e-13, -0.793837, -0.60813, 2.5061e-13, 0.608131, -0.793837, -3.77531e-14, 1.70802, 0.13824)
908 bones/117/enabled = true
909 bones/117/position = Vector3(-3.77531e-14, 1.70802, 0.13824)
910 bones/117/rotation = Quaternion(0.947058, -1.68973e-13, 7.50261e-14, 0.321063)
911 bones/117/scale = Vector3(1, 1, 1)
912 bones/118/name = "DEF-nose.001"
913 bones/118/parent = 117
914 bones/118/rest = Transform3D(1, -5.32907e-15, 2.38419e-07, -2.42945e-08, 0.994795, 0.101899, -2.37178e-07, -0.101899, 0.994795, 5.30081e-21, 0.0441024, -1.49012e-08)
915 bones/118/enabled = true
916 bones/118/position = Vector3(5.30081e-21, 0.0441024, -1.49012e-08)
917 bones/118/rotation = Quaternion(-0.0510159, 1.19054e-07, -6.08151e-09, 0.998698)
918 bones/118/scale = Vector3(1, 1, 1)
919 bones/119/name = "DEF-nose.004"
921 bones/119/rest = Transform3D(1, -3.20188e-13, 2.38419e-07, -1.27827e-08, -0.998562, 0.0536133, 2.38076e-07, -0.0536132, -0.998564, -3.77531e-14, 1.65537, 0.15354)
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923 bones/119/position = Vector3(-3.77531e-14, 1.65537, 0.15354)
924 bones/119/rotation = Quaternion(0.99964, -3.1969e-09, 1.19167e-07, -0.0268162)
925 bones/119/scale = Vector3(1, 1, 1)
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928 bones/120/rest = Transform3D(0.997508, 0.0673201, -0.0214382, 0.0664963, -0.997097, -0.0370832, -0.0238725, 0.0355649, -0.999084, 0.07857, 1.75707, 0.05373)
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930 bones/120/position = Vector3(0.07857, 1.75707, 0.05373)
931 bones/120/rotation = Quaternion(0.99921, 0.0334804, -0.0113366, 0.0181764)
932 bones/120/scale = Vector3(1.00001, 1, 1)
933 bones/121/name = "DEF-temple.R"
935 bones/121/rest = Transform3D(0.997508, -0.0673201, 0.0214382, -0.0664963, -0.997097, -0.0370832, 0.0238725, 0.0355649, -0.999084, -0.07857, 1.75707, 0.05373)
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937 bones/121/position = Vector3(-0.07857, 1.75707, 0.05373)
938 bones/121/rotation = Quaternion(0.99921, -0.0334804, 0.0113366, 0.0181764)
939 bones/121/scale = Vector3(1.00001, 1, 1)
940 bones/122/name = "DEF-shoulder.L"
942 bones/122/rest = Transform3D(0.206201, 0.977363, 0.0473654, 0, -0.0484056, 0.998828, 0.97851, -0.205959, -0.00998127, 0.0457043, 1.44586, -0.0331638)
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944 bones/122/position = Vector3(0.0457043, 1.44586, -0.0331638)
945 bones/122/rotation = Quaternion(-0.56227, -0.434562, -0.456131, 0.53568)
946 bones/122/scale = Vector3(1, 1, 1)
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949 bones/123/rest = Transform3D(0, 1, 7.75341e-07, 1, -3.12203e-13, 4.02666e-07, 4.02666e-07, 7.75341e-07, -1, 0.151628, 1.44061, -0.055485)
950 bones/123/enabled = true
951 bones/123/position = Vector3(0.151628, 1.44061, -0.055485)
952 bones/123/rotation = Quaternion(0.707107, 0.707107, 4.16488e-07, 1.31761e-07)
953 bones/123/scale = Vector3(1, 1, 1)
954 bones/124/name = "DEF-upper_arm.L.001"
955 bones/124/parent = 123
956 bones/124/rest = Transform3D(1, -1.49012e-08, 6.89785e-08, 1.49012e-08, 1, 1.57216e-08, -6.89785e-08, -1.57216e-08, 1, -1.43748e-07, 0.139208, 6.27402e-09)
957 bones/124/enabled = true
958 bones/124/position = Vector3(-1.43748e-07, 0.139208, 6.27402e-09)
959 bones/124/rotation = Quaternion(-7.8608e-09, 3.44893e-08, 7.4506e-09, 1)
960 bones/124/scale = Vector3(1, 1, 1)
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962 bones/125/parent = 124
963 bones/125/rest = Transform3D(1, -2.52483e-06, -1.21353e-06, 2.52483e-06, 1, -9.31733e-08, 1.21353e-06, 9.31703e-08, 1, -1.43241e-07, 0.139208, 2.18441e-09)
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965 bones/125/position = Vector3(-1.43241e-07, 0.139208, 2.18441e-09)
966 bones/125/rotation = Quaternion(4.65859e-08, -6.06765e-07, 1.26242e-06, 1)
967 bones/125/scale = Vector3(1, 1, 1)
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969 bones/126/parent = 125
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972 bones/126/position = Vector3(-6.30042e-08, 0.141644, 2.02402e-09)
973 bones/126/rotation = Quaternion(1.31501e-08, 4.20806e-07, -4.20806e-07, 1)
974 bones/126/scale = Vector3(1, 1, 1)
975 bones/127/name = "DEF-hand.L"
976 bones/127/parent = 126
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979 bones/127/position = Vector3(5.20645e-09, 0.141644, 3.60875e-09)
980 bones/127/rotation = Quaternion(1.73949e-07, -2.02189e-09, -1.17187e-07, 1)
981 bones/127/scale = Vector3(1, 1, 1)
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983 bones/128/parent = 127
984 bones/128/rest = Transform3D(1.78814e-07, -1.77945e-06, 1, 8.76509e-05, 1, 1.77944e-06, -1, 8.76509e-05, 1.7897e-07, -0.00518027, 0.0910931, -0.0225986)
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986 bones/128/position = Vector3(-0.00518027, 0.0910931, -0.0225986)
987 bones/128/rotation = Quaternion(3.03601e-05, 0.707107, 3.16184e-05, 0.707107)
988 bones/128/scale = Vector3(1, 1, 1)
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990 bones/129/parent = 128
991 bones/129/rest = Transform3D(1, 0.000210294, 6.01693e-10, -0.000210294, 1, 9.64135e-07, -3.98941e-10, -9.64135e-07, 1, -6.25325e-10, 0.0370001, -1.51607e-07)
992 bones/129/enabled = true
993 bones/129/position = Vector3(-6.25325e-10, 0.0370001, -1.51607e-07)
994 bones/129/rotation = Quaternion(-4.82067e-07, 2.50158e-10, -0.000105147, 1)
995 bones/129/scale = Vector3(1, 1, 1)
996 bones/130/name = "DEF-f_index.03.L"
997 bones/130/parent = 129
998 bones/130/rest = Transform3D(1, -0.000132666, -1.14384e-09, 0.000132666, 1, 4.40931e-06, 5.58872e-10, -4.40931e-06, 1, 8.66724e-10, 0.0285001, -1.74842e-07)
999 bones/130/enabled = true
1000 bones/130/position = Vector3(8.66724e-10, 0.0285001, -1.74842e-07)
1001 bones/130/rotation = Quaternion(-2.20465e-06, -4.25677e-10, 6.6333e-05, 1)
1002 bones/130/scale = Vector3(1, 1, 1)
1003 bones/131/name = "DEF-thumb.01.L"
1004 bones/131/parent = 127
1005 bones/131/rest = Transform3D(0.894418, -0.447099, -0.0109382, 0.390359, 0.768506, 0.506971, -0.21826, -0.457713, 0.861894, -0.0157619, 0.0246615, -0.0268173)
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1007 bones/131/position = Vector3(-0.0157619, 0.0246615, -0.0268173)
1008 bones/131/rotation = Quaternion(-0.256913, 0.0552136, 0.223031, 0.938725)
1009 bones/131/scale = Vector3(1, 1, 1)
1010 bones/132/name = "DEF-thumb.02.L"
1011 bones/132/parent = 131
1012 bones/132/rest = Transform3D(1, -1.05805e-05, 9.16747e-09, 1.05791e-05, 0.999857, -0.0169387, 1.70053e-07, 0.0169387, 0.999857, 5.82077e-09, 0.041871, 2.23517e-08)
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1014 bones/132/position = Vector3(5.82077e-09, 0.041871, 2.23517e-08)
1015 bones/132/rotation = Quaternion(0.00846965, -4.02228e-08, 5.29008e-06, 0.999964)
1016 bones/132/scale = Vector3(1, 1, 1)
1017 bones/133/name = "DEF-thumb.03.L"
1018 bones/133/parent = 132
1019 bones/133/rest = Transform3D(1, 2.47695e-05, -1.53401e-07, -2.47694e-05, 0.999921, -0.0125268, -1.56894e-07, 0.0125268, 0.999922, -1.96509e-07, 0.0341839, -4.65661e-08)
1020 bones/133/enabled = true
1021 bones/133/position = Vector3(-1.96509e-07, 0.0341839, -4.65661e-08)
1022 bones/133/rotation = Quaternion(0.00626353, 8.73566e-10, -1.23849e-05, 0.99998)
1023 bones/133/scale = Vector3(1, 0.999999, 1)
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1026 bones/134/rest = Transform3D(5.96046e-08, -0.0999719, 0.99499, -0.0226539, 0.994735, 0.0999463, -0.999743, -0.0225404, -0.00226469, 0.000627405, 0.0333059, -0.0212892)
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1028 bones/134/position = Vector3(0.000627405, 0.0333059, -0.0212892)
1029 bones/134/rotation = Quaternion(-0.0433873, 0.706576, 0.0273876, 0.705774)
1030 bones/134/scale = Vector3(1, 1, 1)
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1033 bones/135/rest = Transform3D(1.78814e-07, 1.46025e-06, 1, 6.28772e-05, 1, -1.46026e-06, -1, 6.28772e-05, 1.78722e-07, 4.53205e-07, 0.095334, -3.61138e-07)
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1035 bones/135/position = Vector3(4.53205e-07, 0.095334, -3.61138e-07)
1036 bones/135/rotation = Quaternion(2.27467e-05, 0.707107, 2.17142e-05, 0.707107)
1037 bones/135/scale = Vector3(1, 1, 1)
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1039 bones/136/parent = 135
1040 bones/136/rest = Transform3D(1, 4.26928e-05, 3.4506e-10, -4.26928e-05, 1, 8.082e-06, -1.69725e-14, -8.082e-06, 1, -2.89286e-09, 0.0370001, 1.96181e-09)
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1042 bones/136/position = Vector3(-2.89286e-09, 0.0370001, 1.96181e-09)
1043 bones/136/rotation = Quaternion(-4.041e-06, 8.62693e-11, -2.13464e-05, 1)
1044 bones/136/scale = Vector3(1, 1, 1)
1045 bones/137/name = "DEF-f_middle.03.L"
1046 bones/137/parent = 136
1047 bones/137/rest = Transform3D(1, 4.10208e-05, 1.42053e-13, -4.10208e-05, 1, -8.082e-06, -3.31672e-10, 8.082e-06, 1, -4.9588e-09, 0.0295001, 4.17121e-08)
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1049 bones/137/position = Vector3(-4.9588e-09, 0.0295001, 4.17121e-08)
1050 bones/137/rotation = Quaternion(4.041e-06, 8.29535e-11, -2.05104e-05, 1)
1051 bones/137/scale = Vector3(1, 1, 1)
1052 bones/138/name = "DEF-palm.02.L"
1053 bones/138/parent = 127
1054 bones/138/rest = Transform3D(2.98023e-07, -0.0449527, 0.998989, 0.110199, 0.992905, 0.0446789, -0.993909, 0.110088, 0.00495405, 0.00262965, 0.0372609, -0.0064392)
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1056 bones/138/position = Vector3(0.00262965, 0.0372609, -0.0064392)
1057 bones/138/rotation = Quaternion(0.0231379, 0.704974, 0.0548838, 0.706728)
1058 bones/138/scale = Vector3(0.999999, 1, 1)
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1060 bones/139/parent = 127
1061 bones/139/rest = Transform3D(1.78814e-07, 1.43436e-06, 1, -1.29236e-05, 1, -1.43435e-06, -1, -1.29236e-05, 1.78832e-07, -0.000430138, 0.0910453, 0.0186508)
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1063 bones/139/position = Vector3(-0.000430138, 0.0910453, 0.0186508)
1064 bones/139/rotation = Quaternion(-4.06206e-06, 0.707107, -5.0763e-06, 0.707107)
1065 bones/139/scale = Vector3(1, 1, 1)
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1067 bones/140/parent = 139
1068 bones/140/rest = Transform3D(1, 3.71589e-07, 3.48393e-12, -3.71589e-07, 1, 8.08574e-06, -4.79365e-13, -8.08574e-06, 1, -1.04128e-08, 0.0315001, -4.89833e-10)
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1070 bones/140/position = Vector3(-1.04128e-08, 0.0315001, -4.89833e-10)
1071 bones/140/rotation = Quaternion(-4.04287e-06, 9.90825e-13, -1.85795e-07, 1)
1072 bones/140/scale = Vector3(1, 1, 1)
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1075 bones/141/rest = Transform3D(1, 2.98532e-06, 3.29371e-13, -2.98532e-06, 1, -8.08202e-06, -2.44568e-11, 8.08202e-06, 1, -8.09243e-09, 0.0294999, -3.67384e-08)
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1077 bones/141/position = Vector3(-8.09243e-09, 0.0294999, -3.67384e-08)
1078 bones/141/rotation = Quaternion(4.04101e-06, 6.19655e-12, -1.49266e-06, 1)
1079 bones/141/scale = Vector3(1, 1, 1)
1080 bones/142/name = "DEF-palm.03.L"
1081 bones/142/parent = 127
1082 bones/142/rest = Transform3D(2.38419e-07, -0.0450366, 0.998985, 0.199876, 0.978827, 0.0441277, -0.979821, 0.199673, 0.00900194, 0.00206221, 0.0368765, 0.0076008)
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1084 bones/142/position = Vector3(0.00206221, 0.0368765, 0.0076008)
1085 bones/142/rotation = Quaternion(0.0551617, 0.701752, 0.0868544, 0.704952)
1086 bones/142/scale = Vector3(1, 1, 1)
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1089 bones/143/rest = Transform3D(5.96046e-08, 8.12788e-06, 1, -0.00409006, 0.999992, -8.12757e-06, -0.999992, -0.00409007, 9.28477e-08, -0.00486867, 0.0807778, 0.0380627)
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1091 bones/143/position = Vector3(-0.00486867, 0.0807778, 0.0380627)
1092 bones/143/rotation = Quaternion(-0.00144318, 0.707105, -0.00144893, 0.707105)
1093 bones/143/scale = Vector3(1, 1, 1)
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1096 bones/144/rest = Transform3D(1, -0.000421546, 6.10301e-09, 0.000421546, 1, -1.03914e-05, -1.72257e-09, 1.03914e-05, 1, 7.81739e-10, 0.0359999, -1.39326e-07)
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1098 bones/144/position = Vector3(7.81739e-10, 0.0359999, -1.39326e-07)
1099 bones/144/rotation = Quaternion(5.1957e-06, 1.9564e-09, 0.000210773, 1)
1100 bones/144/scale = Vector3(1, 1, 1)
1101 bones/145/name = "DEF-f_pinky.03.L"
1102 bones/145/parent = 144
1103 bones/145/rest = Transform3D(1, -0.000133068, -1.31972e-12, 0.000133068, 1, 1.70298e-05, -2.2648e-09, -1.70298e-05, 1, -2.09737e-09, 0.0210001, 5.96496e-08)
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1105 bones/145/position = Vector3(-2.09737e-09, 0.0210001, 5.96496e-08)
1106 bones/145/rotation = Quaternion(-8.5149e-06, 5.6587e-10, 6.6534e-05, 1)
1107 bones/145/scale = Vector3(1, 1, 1)
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1109 bones/146/parent = 127
1110 bones/146/rest = Transform3D(7.7486e-07, -0.101916, 0.994793, 0.342174, 0.934744, 0.0957637, -0.939636, 0.340393, 0.0348737, 0.000182873, 0.0344465, 0.0211908)
1111 bones/146/enabled = true
1112 bones/146/position = Vector3(0.000182873, 0.0344465, 0.0211908)
1113 bones/146/rotation = Quaternion(0.0871538, 0.689179, 0.158216, 0.701715)
1114 bones/146/scale = Vector3(0.999999, 1, 1)
1115 bones/147/name = "DEF-shoulder.R"
1116 bones/147/parent = 2
1117 bones/147/rest = Transform3D(0.2062, -0.977363, -0.0473652, 0, -0.0484054, 0.998828, -0.97851, -0.205959, -0.00998122, -0.0457043, 1.44586, -0.0331638)
1118 bones/147/enabled = true
1119 bones/147/position = Vector3(-0.0457043, 1.44586, -0.0331638)
1120 bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456132, 0.53568)
1121 bones/147/scale = Vector3(1, 1, 1)
1122 bones/148/name = "DEF-upper_arm.R"
1123 bones/148/parent = 2
1124 bones/148/rest = Transform3D(0, -1, -7.21862e-07, -1, -2.88096e-13, 3.99101e-07, -3.99101e-07, 7.21862e-07, -1, -0.151628, 1.44061, -0.0554851)
1125 bones/148/enabled = true
1126 bones/148/position = Vector3(-0.151628, 1.44061, -0.0554851)
1127 bones/148/rotation = Quaternion(0.707107, -0.707107, -3.9632e-07, 1.14113e-07)
1128 bones/148/scale = Vector3(1, 1, 1)
1129 bones/149/name = "DEF-upper_arm.R.001"
1130 bones/149/parent = 148
1131 bones/149/rest = Transform3D(1, 1.11759e-08, -1.11819e-07, -1.11759e-08, 1, 2.99238e-08, 1.11819e-07, -2.99238e-08, 1, 2.10781e-08, 0.139208, 1.40111e-09)
1132 bones/149/enabled = true
1133 bones/149/position = Vector3(2.10781e-08, 0.139208, 1.40111e-09)
1134 bones/149/rotation = Quaternion(-1.49619e-08, -5.59095e-08, -5.58795e-09, 1)
1135 bones/149/scale = Vector3(1, 1, 1)
1136 bones/150/name = "DEF-forearm.R"
1137 bones/150/parent = 149
1138 bones/150/rest = Transform3D(1, 2.52483e-06, 1.21353e-06, -2.52483e-06, 1, -9.3173e-08, -1.21353e-06, 9.31699e-08, 1, 2.40321e-08, 0.139208, 3.55439e-09)
1139 bones/150/enabled = true
1140 bones/150/position = Vector3(2.40321e-08, 0.139208, 3.55439e-09)
1141 bones/150/rotation = Quaternion(4.65857e-08, 6.06765e-07, -1.26242e-06, 1)
1142 bones/150/scale = Vector3(1, 1, 1)
1143 bones/151/name = "DEF-forearm.R.001"
1144 bones/151/parent = 150
1145 bones/151/rest = Transform3D(1, -8.4161e-07, -8.41611e-07, 8.4161e-07, 1, 2.31198e-13, 8.41611e-07, -9.39507e-13, 1, -5.62047e-08, 0.141644, 3.39512e-09)
1146 bones/151/enabled = true
1147 bones/151/position = Vector3(-5.62047e-08, 0.141644, 3.39512e-09)
1148 bones/151/rotation = Quaternion(-2.92676e-13, -4.20805e-07, 4.20805e-07, 1)
1149 bones/151/scale = Vector3(1, 1, 1)
1150 bones/152/name = "DEF-hand.R"
1151 bones/152/parent = 151
1152 bones/152/rest = Transform3D(1, -2.34376e-07, 4.04324e-09, 2.34376e-07, 1, -3.74198e-07, -4.04315e-09, 3.74198e-07, 1, -5.20694e-09, 0.141644, 5.11267e-09)
1153 bones/152/enabled = true
1154 bones/152/position = Vector3(-5.20694e-09, 0.141644, 5.11267e-09)
1155 bones/152/rotation = Quaternion(1.87099e-07, 2.0216e-09, 1.17188e-07, 1)
1156 bones/152/scale = Vector3(1, 1, 1)
1157 bones/153/name = "DEF-f_index.01.R"
1158 bones/153/parent = 152
1159 bones/153/rest = Transform3D(1.78814e-07, 1.76032e-06, -1, -8.7666e-05, 1, 1.7603e-06, 1, 8.76661e-05, 1.78968e-07, 0.00518027, 0.0910931, -0.0225986)
1160 bones/153/enabled = true
1161 bones/153/position = Vector3(0.00518027, 0.0910931, -0.0225986)
1162 bones/153/rotation = Quaternion(3.03722e-05, -0.707107, -3.1617e-05, 0.707107)
1163 bones/153/scale = Vector3(1, 1, 1)
1164 bones/154/name = "DEF-f_index.02.R"
1165 bones/154/parent = 153
1166 bones/154/rest = Transform3D(1, -0.000210295, -3.66501e-10, 0.000210295, 1, 9.79046e-07, 1.60613e-10, -9.79046e-07, 1, 3.42759e-10, 0.037, 7.57774e-08)
1167 bones/154/enabled = true
1168 bones/154/position = Vector3(3.42759e-10, 0.037, 7.57774e-08)
1169 bones/154/rotation = Quaternion(-4.89523e-07, -1.31779e-10, 0.000105147, 1)
1170 bones/154/scale = Vector3(1, 1, 1)
1171 bones/155/name = "DEF-f_index.03.R"
1172 bones/155/parent = 154
1173 bones/155/rest = Transform3D(1, 0.000132666, 1.13988e-09, -0.000132666, 1, 4.40931e-06, -5.5492e-10, -4.40931e-06, 1, -8.52173e-10, 0.0285, -5.41123e-08)
1174 bones/155/enabled = true
1175 bones/155/position = Vector3(-8.52173e-10, 0.0285, -5.41123e-08)
1176 bones/155/rotation = Quaternion(-2.20465e-06, 4.23701e-10, -6.6333e-05, 1)
1177 bones/155/scale = Vector3(1, 1, 1)
1178 bones/156/name = "DEF-thumb.01.R"
1179 bones/156/parent = 152
1180 bones/156/rest = Transform3D(0.894418, 0.447099, 0.0109382, -0.390358, 0.768506, 0.506971, 0.21826, -0.457713, 0.861894, 0.0157619, 0.0246615, -0.0268173)
1181 bones/156/enabled = true
1182 bones/156/position = Vector3(0.0157619, 0.0246615, -0.0268173)
1183 bones/156/rotation = Quaternion(-0.256913, -0.0552138, -0.22303, 0.938725)
1184 bones/156/scale = Vector3(1, 1, 1)
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1186 bones/157/parent = 156
1187 bones/157/rest = Transform3D(1, 1.06068e-05, 1.90166e-08, -1.0605e-05, 0.999856, -0.0169387, -1.9868e-07, 0.0169387, 0.999857, 5.3551e-08, 0.041871, 4.37722e-08)
1188 bones/157/enabled = true
1189 bones/157/position = Vector3(5.3551e-08, 0.041871, 4.37722e-08)
1190 bones/157/rotation = Quaternion(0.00846966, 5.44261e-08, -5.30315e-06, 0.999964)
1191 bones/157/scale = Vector3(1, 0.999999, 1)
1192 bones/158/name = "DEF-thumb.03.R"
1193 bones/158/parent = 157
1194 bones/158/rest = Transform3D(1, -2.46799e-05, 1.74261e-07, 2.46802e-05, 0.999921, -0.0125268, 1.34913e-07, 0.0125268, 0.999922, -1.00699e-07, 0.0341839, -4.65661e-10)
1195 bones/158/enabled = true
1196 bones/158/position = Vector3(-1.00699e-07, 0.0341839, -4.65661e-10)
1197 bones/158/rotation = Quaternion(0.00626353, 9.83737e-09, 1.23403e-05, 0.99998)
1198 bones/158/scale = Vector3(1, 0.999999, 1)
1199 bones/159/name = "DEF-palm.01.R"
1200 bones/159/parent = 152
1201 bones/159/rest = Transform3D(5.96046e-08, 0.0999719, -0.99499, 0.0226539, 0.994735, 0.0999463, 0.999743, -0.0225404, -0.00226469, -0.000627405, 0.0333059, -0.0212892)
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1203 bones/159/position = Vector3(-0.000627405, 0.0333059, -0.0212892)
1204 bones/159/rotation = Quaternion(-0.0433873, -0.706576, -0.0273876, 0.705774)
1205 bones/159/scale = Vector3(1, 1, 1)
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1207 bones/160/parent = 152
1208 bones/160/rest = Transform3D(1.78814e-07, -1.42897e-06, -1, -6.28654e-05, 1, -1.42898e-06, 1, 6.28654e-05, 1.78724e-07, -4.53205e-07, 0.095334, -3.63493e-07)
1209 bones/160/enabled = true
1210 bones/160/position = Vector3(-4.53205e-07, 0.095334, -3.63493e-07)
1211 bones/160/rotation = Quaternion(2.27315e-05, -0.707107, -2.17211e-05, 0.707107)
1212 bones/160/scale = Vector3(1, 1, 1)
1213 bones/161/name = "DEF-f_middle.02.R"
1214 bones/161/parent = 160
1215 bones/161/rest = Transform3D(1, -4.26758e-05, -8.10446e-10, 4.26758e-05, 1, 8.08573e-06, 4.65381e-10, -8.08573e-06, 1, -1.98941e-09, 0.0370001, 1.26371e-09)
1216 bones/161/enabled = true
1217 bones/161/position = Vector3(-1.98941e-09, 0.0370001, 1.26371e-09)
1218 bones/161/rotation = Quaternion(-4.04286e-06, -3.18957e-10, 2.13379e-05, 1)
1219 bones/161/scale = Vector3(1, 1, 1)
1220 bones/162/name = "DEF-f_middle.03.R"
1221 bones/162/parent = 161
1222 bones/162/rest = Transform3D(1, -4.10208e-05, -9.04082e-13, 4.10208e-05, 1, -8.08199e-06, 3.32434e-10, 8.08199e-06, 1, -2.49724e-09, 0.0295, 4.41395e-08)
1223 bones/162/enabled = true
1224 bones/162/position = Vector3(-2.49724e-09, 0.0295, 4.41395e-08)
1225 bones/162/rotation = Quaternion(4.041e-06, -8.33346e-11, 2.05104e-05, 1)
1226 bones/162/scale = Vector3(1, 1, 1)
1227 bones/163/name = "DEF-palm.02.R"
1228 bones/163/parent = 152
1229 bones/163/rest = Transform3D(2.98023e-07, 0.0449527, -0.998989, -0.110199, 0.992905, 0.0446789, 0.993909, 0.110088, 0.00495405, -0.00262965, 0.0372609, -0.0064392)
1230 bones/163/enabled = true
1231 bones/163/position = Vector3(-0.00262965, 0.0372609, -0.0064392)
1232 bones/163/rotation = Quaternion(0.0231379, -0.704974, -0.0548838, 0.706728)
1233 bones/163/scale = Vector3(0.999999, 1, 1)
1234 bones/164/name = "DEF-f_ring.01.R"
1235 bones/164/parent = 152
1236 bones/164/rest = Transform3D(1.78814e-07, -1.44773e-06, -1, 1.29242e-05, 1, -1.44773e-06, 1, -1.29242e-05, 1.78833e-07, 0.000430138, 0.0910453, 0.0186508)
1237 bones/164/enabled = true
1238 bones/164/position = Vector3(0.000430138, 0.0910453, 0.0186508)
1239 bones/164/rotation = Quaternion(-4.05754e-06, -0.707107, 5.08124e-06, 0.707107)
1240 bones/164/scale = Vector3(1, 1, 1)
1241 bones/165/name = "DEF-f_ring.02.R"
1242 bones/165/parent = 164
1243 bones/165/rest = Transform3D(1, -3.84425e-07, -3.44047e-12, 3.84425e-07, 1, 8.08574e-06, 3.32112e-13, -8.08574e-06, 1, -3.16306e-10, 0.0315001, 3.10097e-09)
1244 bones/165/enabled = true
1245 bones/165/position = Vector3(-3.16306e-10, 0.0315001, 3.10097e-09)
1246 bones/165/rotation = Quaternion(-4.04287e-06, -9.43146e-13, 1.92212e-07, 1)
1247 bones/165/scale = Vector3(1, 1, 1)
1248 bones/166/name = "DEF-f_ring.03.R"
1249 bones/166/parent = 165
1250 bones/166/rest = Transform3D(1, -2.98533e-06, -3.00618e-13, 2.98533e-06, 1, -8.08202e-06, 2.44281e-11, 8.08202e-06, 1, 6.40939e-10, 0.0294999, -3.3149e-08)
1251 bones/166/enabled = true
1252 bones/166/position = Vector3(6.40939e-10, 0.0294999, -3.3149e-08)
1253 bones/166/rotation = Quaternion(4.04101e-06, -6.18218e-12, 1.49266e-06, 1)
1254 bones/166/scale = Vector3(1, 1, 1)
1255 bones/167/name = "DEF-palm.03.R"
1256 bones/167/parent = 152
1257 bones/167/rest = Transform3D(2.38419e-07, 0.0450365, -0.998985, -0.199876, 0.978827, 0.0441277, 0.979821, 0.199673, 0.00900194, -0.00206221, 0.0368765, 0.0076008)
1258 bones/167/enabled = true
1259 bones/167/position = Vector3(-0.00206221, 0.0368765, 0.0076008)
1260 bones/167/rotation = Quaternion(0.0551618, -0.701752, -0.0868543, 0.704952)
1261 bones/167/scale = Vector3(1, 1, 1)
1262 bones/168/name = "DEF-f_pinky.01.R"
1263 bones/168/parent = 152
1264 bones/168/rest = Transform3D(5.96046e-08, -8.16863e-06, -1, 0.00409005, 0.999992, -8.16832e-06, 0.999992, -0.00409005, 9.30142e-08, 0.00486867, 0.0807779, 0.0380627)
1265 bones/168/enabled = true
1266 bones/168/position = Vector3(0.00486867, 0.0807779, 0.0380627)
1267 bones/168/rotation = Quaternion(-0.00144317, -0.707105, 0.00144894, 0.707105)
1268 bones/168/scale = Vector3(1, 1, 1)
1269 bones/169/name = "DEF-f_pinky.02.R"
1270 bones/169/parent = 168
1271 bones/169/rest = Transform3D(1, 0.000421521, -9.66401e-09, -0.000421521, 1, -1.03914e-05, 5.28382e-09, 1.03914e-05, 1, -4.00532e-09, 0.0359999, -1.47067e-08)
1272 bones/169/enabled = true
1273 bones/169/position = Vector3(-4.00532e-09, 0.0359999, -1.47067e-08)
1274 bones/169/rotation = Quaternion(5.1957e-06, -3.73696e-09, -0.00021076, 1)
1275 bones/169/scale = Vector3(1, 1, 1)
1276 bones/170/name = "DEF-f_pinky.03.R"
1277 bones/170/parent = 169
1278 bones/170/rest = Transform3D(1, 0.000133068, -4.6495e-12, -0.000133068, 1, 1.70298e-05, 2.27078e-09, -1.70298e-05, 1, 9.78077e-09, 0.0210001, 6.46994e-08)
1279 bones/170/enabled = true
1280 bones/170/position = Vector3(9.78077e-09, 0.0210001, 6.46994e-08)
1281 bones/170/rotation = Quaternion(-8.5149e-06, -5.6886e-10, -6.6534e-05, 1)
1282 bones/170/scale = Vector3(1, 1, 1)
1283 bones/171/name = "DEF-palm.04.R"
1284 bones/171/parent = 152
1285 bones/171/rest = Transform3D(5.36442e-07, 0.101916, -0.994793, -0.342174, 0.934744, 0.0957637, 0.939637, 0.340393, 0.0348735, -0.000182873, 0.0344465, 0.0211908)
1286 bones/171/enabled = true
1287 bones/171/position = Vector3(-0.000182873, 0.0344465, 0.0211908)
1288 bones/171/rotation = Quaternion(0.0871537, -0.689179, -0.158216, 0.701715)
1289 bones/171/scale = Vector3(1, 1, 1)
1290 bones/172/name = "DEF-breast.L"
1291 bones/172/parent = 2
1292 bones/172/rest = Transform3D(-1, -4.74001e-15, -9.3222e-15, -9.3222e-15, 0, 1, -4.74001e-15, 1, -4.41873e-29, 0.0868744, 1.35063, 0.0380751)
1293 bones/172/enabled = true
1294 bones/172/position = Vector3(0.0868744, 1.35063, 0.0380751)
1295 bones/172/rotation = Quaternion(-4.97174e-15, 0.707107, 0.707107, -1.62005e-15)
1296 bones/172/scale = Vector3(1, 1, 1)
1297 bones/173/name = "DEF-breast.R"
1298 bones/173/parent = 2
1299 bones/173/rest = Transform3D(-1, 1.32465e-14, 1.16188e-14, 1.16188e-14, 0, 1, 1.32465e-14, 1, -1.53909e-28, -0.0868744, 1.35063, 0.0380751)
1300 bones/173/enabled = true
1301 bones/173/position = Vector3(-0.0868744, 1.35063, 0.0380751)
1302 bones/173/rotation = Quaternion(8.79121e-15, 0.707107, 0.707107, -5.75479e-16)
1303 bones/173/scale = Vector3(1, 1, 1)
1304 script = ExtResource("2_2jlbv")
1305 transition_to_queued_state = true
1307 [node name="RightHand" type="BoneAttachment3D" parent="."]
1308 transform = Transform3D(1, 5.72969e-08, -6.49499e-07, -6.49499e-07, 0, -1, -5.72969e-08, 1, 0, -0.778152, 1.42065, -0.0554846)
1309 bone_name = "weapon.R"
1311 use_external_skeleton = true
1312 external_skeleton = NodePath("../Skeleton3D")
1314 [node name="hand_socket_R" type="Node3D" parent="RightHand"]
1315 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
1317 [node name="Sword" parent="RightHand/hand_socket_R" instance=ExtResource("4_qvp1s")]
1319 [node name="LeftHand" type="BoneAttachment3D" parent="."]
1320 transform = Transform3D(1, -2.81782e-08, -3.38389e-07, -3.38389e-07, 0, -1, 2.81782e-08, 1, 0, 0.778152, 1.42065, -0.0554846)
1321 bone_name = "weapon.L"
1323 use_external_skeleton = true
1324 external_skeleton = NodePath("../Skeleton3D")
1326 [node name="hand_socket_L" type="Node3D" parent="LeftHand"]
1327 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
1329 [node name="Gun" parent="LeftHand/hand_socket_L" instance=ExtResource("3_qq571")]
1331 [node name="Root" type="BoneAttachment3D" parent="."]
1332 transform = Transform3D(1, -5.01023e-07, 7.45956e-07, 5.10616e-07, 0.999917, -0.0129167, -7.39422e-07, 0.0129167, 0.999917, -7.72729e-08, 1.04275, 0.0155431)
1333 bone_name = "DEF-spine"
1335 use_external_skeleton = true
1336 external_skeleton = NodePath("../Skeleton3D")
1338 [node name="Hitbox" type="Area3D" parent="Root"]
1341 script = ExtResource("5_2jlbv")
1343 [node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Hitbox"]
1344 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.14, 0)
1345 shape = SubResource("CapsuleShape3D_3ybyl")
1347 [node name="HitEffect" parent="Root/Hitbox" instance=ExtResource("6_62708")]
1349 [node name="Shield" parent="." instance=ExtResource("7_kq7d7")]
1350 transform = Transform3D(0.528, 0, 0, 0, 0.8, 0, 0, 0, 0.528, 0, 0, 0)
1353 [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
1355 &"": SubResource("AnimationLibrary_fm48t"),
1356 &"death": ExtResource("6_60hmv"),
1357 &"gun": ExtResource("7_f732t"),
1358 &"hit": ExtResource("8_3a6lp"),
1359 &"idle": ExtResource("9_f732t"),
1360 &"move": ExtResource("9_cqu32"),
1361 &"sword": ExtResource("10_62708")
1363 script = ExtResource("8_6t5jf")
1365 [node name="States" type="Node" parent="."]
1367 [node name="Idle" type="Node" parent="States"]
1368 script = ExtResource("9_f7muk")
1369 animation_name = "idle/default"
1371 [node name="Walk" type="Node" parent="States"]
1372 script = ExtResource("10_slqck")
1373 movement_speed = 5.0
1375 animation_name = "move/walk"
1376 animation_speed_scale = 0.8
1378 [node name="Slash1" type="Node" parent="States"]
1379 script = ExtResource("11_7rfaj")
1380 movement_speed = 1.0
1382 animation_name = "sword/slash"
1383 animation_speed_scale = 2.0
1386 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1388 [node name="ToSlash2" type="Node" parent="States/Slash1"]
1389 script = ExtResource("12_ad0q0")
1390 triggered_state_name = "Slash2"
1391 metadata/_custom_type_script = "uid://dfx2iji5nb2ux"
1393 [node name="Slash2" type="Node" parent="States"]
1394 script = ExtResource("11_7rfaj")
1395 movement_speed = 1.0
1397 animation_name = "sword/slash2"
1398 animation_speed_scale = 2.0
1400 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1402 [node name="ToSlash3" type="Node" parent="States/Slash2"]
1403 script = ExtResource("12_ad0q0")
1404 triggered_state_name = "Slash3"
1405 metadata/_custom_type_script = "uid://dfx2iji5nb2ux"
1407 [node name="Slash3" type="Node" parent="States"]
1408 script = ExtResource("11_7rfaj")
1409 movement_speed = 1.0
1411 animation_name = "sword/slash"
1412 animation_speed_scale = 2.0
1414 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1416 [node name="GunRaise" type="Node" parent="States"]
1417 script = ExtResource("17_3a6lp")
1419 animation_name = "gun/raise"
1420 animation_speed_scale = 10.0
1422 metadata/_custom_type_script = "uid://cqurhmxam2nl0"
1424 [node name="GunShoot" type="Node" parent="States"]
1425 script = ExtResource("13_3wesr")
1426 bullet = ExtResource("20_jixm0")
1427 movement_speed = 3.0
1429 animation_name = "gun/shooting"
1430 animation_speed_scale = 0.5
1433 transition_to_self = true
1434 metadata/_custom_type_script = "uid://cqurhmxam2nl0"
1436 [node name="ToShoot2" type="Node" parent="States/GunShoot"]
1437 script = ExtResource("17_60hmv")
1438 triggered_state_name = "GunShoot2"
1439 metadata/_custom_type_script = "uid://dfx2iji5nb2ux"
1441 [node name="GunShoot2" type="Node" parent="States"]
1442 script = ExtResource("13_3wesr")
1443 bullet = ExtResource("20_jixm0")
1444 movement_speed = 3.0
1446 animation_name = "gun/shooting2"
1447 animation_speed_scale = 0.5
1450 transition_to_self = true
1451 metadata/_custom_type_script = "uid://cqurhmxam2nl0"
1453 [node name="ToShoot" type="Node" parent="States/GunShoot2"]
1454 script = ExtResource("17_60hmv")
1455 triggered_state_name = "GunShoot"
1456 metadata/_custom_type_script = "uid://dfx2iji5nb2ux"
1458 [node name="GunLower" type="Node" parent="States"]
1459 script = ExtResource("20_cqu32")
1460 movement_speed = 3.0
1462 animation_name = "gun/lower"
1463 animation_speed_scale = 4.0
1464 metadata/_custom_type_script = "uid://cqurhmxam2nl0"
1466 [node name="Dash" type="Node" parent="States"]
1467 script = ExtResource("14_ub7je")
1471 animation_name = "move/dash"
1473 [node name="Fall" type="Node" parent="States"]
1474 script = ExtResource("15_wgnsq")
1475 fall_landing_limit = 3.0
1476 fall_roll_limit = 6.0
1477 state_priority = 100
1478 animation_name = "move/falling"
1479 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1481 [node name="FallToLanding" type="Node" parent="States"]
1482 script = ExtResource("16_5tdrp")
1483 state_priority = 101
1484 animation_name = "move/fallToLanding"
1485 animation_speed_scale = 3.0
1486 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1488 [node name="FallToRoll" type="Node" parent="States"]
1489 script = ExtResource("17_voqd6")
1490 movement_speed = 5.0
1491 state_priority = 102
1492 animation_name = "move/fallToRoll"
1493 animation_speed_scale = 2.0
1494 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1496 [node name="Death" type="Node" parent="States"]
1497 script = ExtResource("21_gphjp")
1498 state_priority = 1000
1499 animation_name = "death/1"
1500 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1502 [node name="Hit" type="Node" parent="States"]
1503 script = ExtResource("22_l1ukb")
1504 state_priority = 200
1505 animation_name = "hit/3"
1506 animation_speed_scale = 0.5
1507 metadata/_custom_type_script = "uid://c886t1c86q0m6"
1509 [node name="Hit2" type="Node" parent="States"]
1510 script = ExtResource("22_l1ukb")
1511 state_priority = 200
1512 animation_name = "hit/2"
1513 animation_speed_scale = 0.5
1514 metadata/_custom_type_script = "uid://c886t1c86q0m6"