]> purplebirdman git - frog-ninja.git/blob - asset/character/model/state/idle_state.gd
Added shaders to projectile
[frog-ninja.git] / asset / character / model / state / idle_state.gd
1 extends MovingState
2
3
4 func update(input: InputPacket, delta: float):
5         super.update(input, delta)
6         player.idle_time += delta
7
8
9 func on_enter_state():
10         player.idle_time = 0.0
11
12
13 func on_exit_state():
14         player.idle_time = 0.0