]> purplebirdman git - frog-ninja.git/blob - asset/character/model/state/death_state.gd
Added shaders to projectile
[frog-ninja.git] / asset / character / model / state / death_state.gd
1 extends State
2
3
4 func should_enter(_input: InputPacket) -> String:
5         # death is the end
6         return name
7
8
9 func update(_input: InputPacket, _delta: float):
10         pass
11
12
13 func on_enter_state():
14         print("%s died" % player.name)
15         player.collision.disabled = true
16
17
18 func on_exit_state():
19         pass