]> purplebirdman git - frog-ninja.git/blob - asset/character/model/state/combo/combo.gd
Added shaders to projectile
[frog-ninja.git] / asset / character / model / state / combo / combo.gd
1 extends Node
2 class_name Combo
3
4 # thin layer of transition logic to another state
5 @export var triggered_state_name: String
6 @onready var parent_state: State = $".."
7
8
9 func is_triggered(_input: InputPacket) -> bool:
10         return false