]> Untitled Git - frog-ninja.git/blob - player/player.gd
Moved camera vector stuff into CameraHandler
[frog-ninja.git] / player / player.gd
1 extends CharacterBody3D
2 class_name Player
3
4
5 @export_group("Movement")
6 @export var walk_speed := 10.0
7 @export var dash_length := 10.0
8 @export var acceleration := 20.0
9 @export var rotation_speed := 10.0
10 @export var idle_timeout := 5.0
11
12
13 var idle_time := 0.00
14 var last_movement_direction := rotation
15 var floor_normal := Vector3.ZERO
16 var ground_slope_input := 0.0
17 var state := ""
18
19 @onready var input: InputHandler = $Input
20 @onready var model: PlayerModel = $Model
21 @onready var skin: SkeletonSkin3D = $Visual
22 @onready var cameraHandler: PlayerCameraHandler = $CameraHandler
23
24
25 func _ready() -> void:
26         skin.assign_skeleton(model.skeleton)
27
28
29 func _physics_process(delta: float) -> void:
30         var input_pkt := input.get_player_input()
31         cameraHandler.update(input_pkt, delta)
32         
33         input_pkt.player_movement_direction = cameraHandler.get_xz_direction_relative_to_camera(
34                 input_pkt.player_movement_direction
35                 )
36         model.update(input_pkt, delta)
37         
38         # TODO: this is bad!!
39         model.skeleton.global_transform = skin.global_transform