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Basic prototype movement test
[frog-ninja.git] / player / player.tscn
1 [gd_scene load_steps=4 format=3 uid="uid://cchu1yltrhuk3"]
2
3 [ext_resource type="PackedScene" uid="uid://dvkx3t15l7mfb" path="res://skin/prototype_skin.tscn" id="1_4flbx"]
4 [ext_resource type="Script" uid="uid://dcv34jq0jett0" path="res://player/player.gd" id="1_onrkg"]
5
6 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_sh265"]
7
8 [node name="Player" type="CharacterBody3D"]
9 collision_layer = 2
10 collision_mask = 5
11 script = ExtResource("1_onrkg")
12
13 [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
14 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
15 shape = SubResource("CapsuleShape3D_sh265")
16
17 [node name="skin" parent="." instance=ExtResource("1_4flbx")]
18 unique_name_in_owner = true
19
20 [node name="camera_pivot" type="Node3D" parent="."]
21 unique_name_in_owner = true
22
23 [node name="spring" type="SpringArm3D" parent="camera_pivot"]
24 unique_name_in_owner = true
25 transform = Transform3D(-1, -2.99003e-08, 8.21505e-08, 0, 0.939693, 0.34202, -8.74228e-08, 0.34202, -0.939693, 0, 1.52762, 0)
26 spring_length = 3.0
27
28 [node name="camera" type="Camera3D" parent="camera_pivot/spring"]
29 unique_name_in_owner = true