4 @onready var weapon: Weapon = $".."
5 @onready var hurtbox: Hurtbox = $Hurtbox
9 hurtbox.weapon = weapon
12 func set_collision_layer(i: int):
13 hurtbox.collision_layer = i
16 func set_collision_mask(i: int):
17 hurtbox.collision_mask = i
20 func set_attacking(b: bool):
21 hurtbox.is_attacking = b
25 hurtbox.ignore_list.clear()