1 [gd_scene load_steps=10 format=3 uid="uid://c7wv7pk6df1wi"]
3 [ext_resource type="Script" uid="uid://badiajigkadsq" path="res://asset/effect/hit_effect.gd" id="1_bout0"]
5 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5e0g0"]
7 initial_velocity_min = 22.0
8 initial_velocity_max = 66.0
10 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5e0g0"]
14 use_particle_trails = true
16 [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_bout0"]
17 material = SubResource("StandardMaterial3D_5e0g0")
21 section_length = 0.025
24 [sub_resource type="Gradient" id="Gradient_7adp8"]
25 offsets = PackedFloat32Array(0, 0.368039, 1)
26 colors = PackedColorArray(1, 1, 1, 1, 1, 1, 0, 1, 0.878431, 0.105882, 0, 1)
28 [sub_resource type="GradientTexture1D" id="GradientTexture1D_2n1qw"]
29 gradient = SubResource("Gradient_7adp8")
31 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7adp8"]
32 lifetime_randomness = 0.48
35 direction = Vector3(1, 11, 0)
36 initial_velocity_min = 1.0
37 initial_velocity_max = 8.0
38 color_ramp = SubResource("GradientTexture1D_2n1qw")
40 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2n1qw"]
43 vertex_color_use_as_albedo = true
45 particles_anim_h_frames = 1
46 particles_anim_v_frames = 1
47 particles_anim_loop = false
49 use_particle_trails = true
51 [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_7bqhd"]
52 material = SubResource("StandardMaterial3D_2n1qw")
57 [node name="HitEffect" type="Node3D"]
58 script = ExtResource("1_bout0")
60 [node name="Explosion" type="GPUParticles3D" parent="."]
61 transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
70 process_material = SubResource("ParticleProcessMaterial_5e0g0")
71 draw_pass_1 = SubResource("RibbonTrailMesh_bout0")
73 [node name="Sparks" type="GPUParticles3D" parent="."]
83 process_material = SubResource("ParticleProcessMaterial_7adp8")
84 draw_pass_1 = SubResource("RibbonTrailMesh_7bqhd")