4 func should_enter(input: InputPacket) -> String:
6 input.player_actions.sort_custom(states_priority_sort)
7 return input.player_actions[0]
11 func update(_input: InputPacket, _delta: float):
12 player.model.weapon_r.is_attacking = is_attacking()
16 player.model.weapon_r.reset()
19 states["Slash1"].mark_exit_state()