4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
7 @onready var moves: Dictionary = {
13 var current_move: Move
18 func _ready() -> void:
19 # assign starting state
20 current_move = moves["idle"]
22 # assign objects to each move
23 for move in moves.values():
28 func update(input: InputPacket, delta: float):
29 var relevent_move := current_move.should_enter(input)
30 if moves[relevent_move] != current_move:
31 switch_to(relevent_move)
32 current_move.update(input, delta)
35 func switch_to(state: String):
37 current_move.on_exit_state()
38 current_move = moves[state]
39 current_move.on_enter_state()