4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
7 @onready var moves: Dictionary = {
14 var current_move: Move
19 func _ready() -> void:
20 # assign starting state
21 current_move = moves["idle"]
23 # assign objects to each move
24 for move in moves.values():
29 func update(input: InputPacket, delta: float):
30 var relevent_move := current_move.should_enter(input)
31 if moves[relevent_move] != current_move:
32 switch_to(relevent_move)
33 current_move.update(input, delta)
36 func switch_to(state: String):
38 current_move.on_exit_state()
39 current_move = moves[state]
40 current_move.on_enter_state()