]> Untitled Git - frog-ninja.git/blob - map/Scene.gd
Added slash walking
[frog-ninja.git] / map / Scene.gd
1 extends Node3D
2 class_name Scene
3
4
5 @onready var player: Player = %Player
6 @onready var debug: CanvasLayer = %debug
7 @onready var version: String = ProjectSettings.get_setting("application/config/version")
8
9
10 func _ready() -> void:
11         debug.draw.add_vector(player, "velocity", 1, 1, Color(0,1,0,1))
12         debug.draw.add_vector(player, "floor_normal", 1, 1, Color(0, 0, 1, 1))
13         debug.draw.add_vector(player, "last_movement_direction", 1, 1, Color(1,0,0,1))
14         
15         debug.stats.add_property(self, "version", "")
16         debug.stats.add_property(player, "state", "")
17         debug.stats.add_property(player, "velocity", "length")
18         debug.stats.add_property(player, "idle_time", "round")
19
20
21 func _input(event: InputEvent) -> void:
22         if event.is_action_pressed("left_click"):
23                 Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
24         elif event.is_action_pressed("ui_cancel"):
25                 if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
26                         get_tree().quit()
27                 else:
28                         Input.mouse_mode = Input.MOUSE_MODE_VISIBLE