4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
7 @onready var moves: Dictionary = {
15 var current_move: Move
20 func _ready() -> void:
21 # assign starting state
22 current_move = moves["idle"]
24 # assign objects to each move
25 for move in moves.values():
30 func update(input: InputPacket, delta: float):
31 var relevent_move := current_move.should_enter(input)
32 if moves[relevent_move] != current_move:
33 switch_to(relevent_move)
34 current_move.update(input, delta)
37 func switch_to(state: String):
39 current_move.on_exit_state()
40 current_move = moves[state]
41 current_move.on_enter_state()