]> Untitled Git - frog-ninja.git/blob - player/model.gd
Added shooting, more proper sword stuff
[frog-ninja.git] / player / model.gd
1 extends Node
2 class_name PlayerModel
3
4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
6
7 @onready var moves: Dictionary = {
8         "idle": $Idle,
9         "walk": $Walk,
10         "slash": $Slash,
11         "shoot": $Shoot,
12         "dash": $Dash,
13         "fall": $Fall
14 }
15 var current_move: Move
16
17
18 ###
19
20 func _ready() -> void:
21         # assign starting state
22         current_move = moves["idle"]
23         
24         # assign objects to each move
25         for move in moves.values():
26                 move.player = player
27                 move.camera = camera
28
29
30 func update(input: InputPacket, delta: float):
31         var relevent_move := current_move.should_enter(input)
32         if moves[relevent_move] != current_move:
33                 switch_to(relevent_move)
34         current_move.update(input, delta)
35
36
37 func switch_to(state: String):
38         player.state = state
39         current_move.on_exit_state()
40         current_move = moves[state]
41         current_move.on_enter_state()